[Re: [CF-Devel] Future of Crossfire]

Michael Toennies michael.toennies at nord-com.net
Tue May 22 06:44:53 CDT 2001


Hm, guys... this makes me really really sad.
And thats one of the points i decrease my work on CF.
Why do you don't give my work a real look?

** I had all this included in the dx client! **

GOD DAMN i had drawed all this fucked 200 spell icons,
a ONE BIG menu which list all spells and all pathes,
which gives a short description of what the spell do
(thx for peterm here too).

You see wizard spell left, priest spells right.

- You can BROWSE this menu.

- You can GRAP icons from it. You can put the spells
  in a short cut panel (where you can see the icons and select them).

- All spells have a ! 2 key combo" which can invoke or cast it!
  means -
           "open invoke menu key" + "2" + "b" = "invoke small lightning"
           "open invoke menu key" + "2" + "B" = "invoke forked lightning"
           "open cast menu key" + "2" + "b" = "cast forked lightning"
and so on...

I had asked in the list in the past to submit the descripton/icons/positions
of the spell in this kind of menu from server like you got faces.

Then you will see only the spells you REALLY know ...
And when spells changes with server versions, the server can update the
clients.

Well...

very very sad
Michael


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       Also, currently the spells the player knows about are not communicated
     
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      effectively to the client (the client can invisibly send a cast command
     
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      to the server and then parse the returning drawinfo data).  But
     
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      some better
     
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      form such that the client could know the spell lists and some information
     
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      about them would probably be desirable - it could then generate the menus
     
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      based on this info.
     
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      Useful info IMO: spell paths player has repelled, attuned, denied
     
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      spell info: spell name, type (fire, cold, cure, etc), sp, type
     
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      (priest/mage),
     
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      and spellpath (if different from described type), perhaps image
     
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      Client could then draw nice little icons, put little markers
     
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      depending on how
     
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      the players spellpath matches with the spell (so you can more
     
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      easily see if
     
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      you are casting an attuned spell for example).
     
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       With something like 170 spells out there, the lists would need
     
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      to get broken
     
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      down into types at some form.
     
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       Ideally, of course, the spell popup menus would let you set bindings
     
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      for the spells right there.
     
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       IMO, doing all the above would be a nice addition of a feature.
     
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      Its just a
     
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      bit of work to do (I don't think any of it is actually really
     
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      hard to do).  At
     
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      least on the unix side, this would be a gtk client issue only.
     
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