[Re: [CF-Devel] Future of Crossfire]
Peter Mardahl
peterm at tonks.EECS.Berkeley.EDU
Tue May 22 12:54:26 CDT 2001
>
** I had all this included in the dx client! **
Unfortunately, MT, the crossfire developers are very heavy
on the Linux side of things.
I, for example, never boot into windows so I cannot
appreciate your work.
I was glad to help you with the spell descriptions
though.
PeterM
>
GOD DAMN i had drawed all this fucked 200 spell icons,
>
a ONE BIG menu which list all spells and all pathes,
>
which gives a short description of what the spell do
>
(thx for peterm here too).
>
>
You see wizard spell left, priest spells right.
>
>
- You can BROWSE this menu.
>
>
- You can GRAP icons from it. You can put the spells
>
in a short cut panel (where you can see the icons and select them).
>
>
- All spells have a ! 2 key combo" which can invoke or cast it!
>
means -
>
"open invoke menu key" + "2" + "b" = "invoke small lightning"
>
"open invoke menu key" + "2" + "B" = "invoke forked lightning"
>
"open cast menu key" + "2" + "b" = "cast forked lightning"
>
and so on...
>
>
I had asked in the list in the past to submit the descripton/icons/positions
>
of the spell in this kind of menu from server like you got faces.
>
>
Then you will see only the spells you REALLY know ...
>
And when spells changes with server versions, the server can update the
>
clients.
>
>
Well...
>
>
very very sad
>
Michael
>
>
>
> Also, currently the spells the player knows about are not communicated
>
> effectively to the client (the client can invisibly send a cast command
>
> to the server and then parse the returning drawinfo data). But
>
> some better
>
> form such that the client could know the spell lists and some information
>
> about them would probably be desirable - it could then generate the menus
>
> based on this info.
>
>
>
> Useful info IMO: spell paths player has repelled, attuned, denied
>
> spell info: spell name, type (fire, cold, cure, etc), sp, type
>
> (priest/mage),
>
> and spellpath (if different from described type), perhaps image
>
>
>
> Client could then draw nice little icons, put little markers
>
> depending on how
>
> the players spellpath matches with the spell (so you can more
>
> easily see if
>
> you are casting an attuned spell for example).
>
>
>
> With something like 170 spells out there, the lists would need
>
> to get broken
>
> down into types at some form.
>
>
>
> Ideally, of course, the spell popup menus would let you set bindings
>
> for the spells right there.
>
>
>
> IMO, doing all the above would be a nice addition of a feature.
>
> Its just a
>
> bit of work to do (I don't think any of it is actually really
>
> hard to do). At
>
> least on the unix side, this would be a gtk client issue only.
>
>
>
>
>
>
>
> _______________________________________________
>
> crossfire-devel mailing list
>
>
crossfire-devel at lists.real-time.com
>
>
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
>
>
>
>
_______________________________________________
>
crossfire-devel mailing list
>
crossfire-devel at lists.real-time.com
>
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
More information about the crossfire
mailing list