> ** I had all this included in the dx client! ** Unfortunately, MT, the crossfire developers are very heavy on the Linux side of things. I, for example, never boot into windows so I cannot appreciate your work. I was glad to help you with the spell descriptions though. PeterM > GOD DAMN i had drawed all this fucked 200 spell icons, > a ONE BIG menu which list all spells and all pathes, > which gives a short description of what the spell do > (thx for peterm here too). > > You see wizard spell left, priest spells right. > > - You can BROWSE this menu. > > - You can GRAP icons from it. You can put the spells > in a short cut panel (where you can see the icons and select them). > > - All spells have a ! 2 key combo" which can invoke or cast it! > means - > "open invoke menu key" + "2" + "b" = "invoke small lightning" > "open invoke menu key" + "2" + "B" = "invoke forked lightning" > "open cast menu key" + "2" + "b" = "cast forked lightning" > and so on... > > I had asked in the list in the past to submit the descripton/icons/positions > of the spell in this kind of menu from server like you got faces. > > Then you will see only the spells you REALLY know ... > And when spells changes with server versions, the server can update the > clients. > > Well... > > very very sad > Michael > > > > Also, currently the spells the player knows about are not communicated > > effectively to the client (the client can invisibly send a cast command > > to the server and then parse the returning drawinfo data). But > > some better > > form such that the client could know the spell lists and some information > > about them would probably be desirable - it could then generate the menus > > based on this info. > > > > Useful info IMO: spell paths player has repelled, attuned, denied > > spell info: spell name, type (fire, cold, cure, etc), sp, type > > (priest/mage), > > and spellpath (if different from described type), perhaps image > > > > Client could then draw nice little icons, put little markers > > depending on how > > the players spellpath matches with the spell (so you can more > > easily see if > > you are casting an attuned spell for example). > > > > With something like 170 spells out there, the lists would need > > to get broken > > down into types at some form. > > > > Ideally, of course, the spell popup menus would let you set bindings > > for the spells right there. > > > > IMO, doing all the above would be a nice addition of a feature. > > Its just a > > bit of work to do (I don't think any of it is actually really > > hard to do). At > > least on the unix side, this would be a gtk client issue only. > > > > > > > > _______________________________________________ > > crossfire-devel mailing list > > crossfire-devel at lists.real-time.com > > https://mailman.real-time.com/mailman/listinfo/crossfire-devel > > > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel