"H. S. Teoh" wrote: > > Somebody on IRC pointed out that although he was playing a beholder, which > has 100% poison resistance, eating an orc chop of Hideous Poison still > manages to kill him. Apparently the current code simply subtracts the hp > from the player? Perhaps it should use AT_POISON with the given amount of > damage instead... I just tried this change. It makes those items much more dangerous. This is because when you are hit with poison, you get lingering effects. The damage those lingering effects do is based on either the level of the thing that poisoned you, if non zero and its a living creature, or the damage of the poison itself. this later case is used for foods. Foods of Poison hit you with 50 hp, hideous poison would be 100. So it would wipe out a pretty powerful character pretty quickly. so this change can be put in, but the poison artifact foods need to get toned down. Otherwise, characters without poison resistance become toast really quickly.