On Tue, May 22, 2001 at 09:59:03PM -0700, Mark Wedel wrote: [snip] > This is because when you are hit with poison, you get lingering effects. The > damage those lingering effects do is based on either the level of the thing that > poisoned you, if non zero and its a living creature, or the damage of the poison > itself. > > this later case is used for foods. Foods of Poison hit you with 50 hp, hideous > poison would be 100. So it would wipe out a pretty powerful character pretty > quickly. > > so this change can be put in, but the poison artifact foods need to get toned > down. Otherwise, characters without poison resistance become toast really > quickly. How about 5 hp for foods of poison, and 20 hp for foods of hideous poison? (perhaps 30 hp or more for the latter, depending on how nasty we want to make them) Since the effect will be lingering, 5 hp may end up hitting the player for more than 50hp, so this is no weaker than the original version. T -- INTEL = Only half of "intelligence".