"H. S. Teoh" wrote: > Well, IMHO, we might as well fix this now, as it will make a lot of things > more sensible (eg. why hill giants can fit on a 1-square wide north/south > corridor but not in a 1-square wide east/west corridor). This can of course get really complicated. For example, wyverns should rightfully be 2 space objects. However, if they arre going north/south, they should be taking 2 spaces in that direction, and if going east/west, taking two spaces in that axis. You are right, this really should be fixed. Unfortunately, its not a trivial fix. But this would save the effort of having to split up images, and in the long run make things easier. OTOH, some re-tweaking of monsters would likely be necessary - I know a lot of monsters have certain number of hp/resistances because being multipart means they are more vulnerable to spells. So for example if the monsters footprint (affectable area) is reduced, the monster may become much tougher. This can also result in some more serious perspective issues for non isomorphic users - thing the demonlord, which should have a much smaller footprint than its real size. in overhead view, it would appear you are standing beneath/on top of his chest, and so you would then need to move to his feet to attack. The same is of course true with iso, but the perspective at least makes it appear a little better). Thats one of the things I don't like about iso - the perspective does not match what the character sees - the character could be standing right next to a gemstone, but because of the isomorphic view, the gem is actually obscured from view with a tree or tower or the like. I know some games fix this by giving a hotkey to 'show all items', which then draws an outline or the like on the top layer of the screen so you can find such things. I don't know if that can be reasonably implemented in crossfire or not.