[CF-Devel] It is time to get rid of xpms and xbms
Michael Toennies
michael.toennies at nord-com.net
Wed May 23 17:16:04 CDT 2001
Well, its as i said long before: the xpm/xbm set is designed.
The png set is assembled.
There is only one way to avoid it: make a big cut and start from bottom up.
I will soon drop some for the iso set, perhaps we can make here the deal and
hit 2 flies at once: new set and new style.
Again: we don't speak about monsters. The nice of the flat monsters is, that
they
fit more or less in nearly all true iso gfx.
Michael
>
On Wed, May 23, 2001 at 01:56:42PM -0700, Mark Wedel wrote:
>
> On Wed, 23 May 2001, Chris Lusena wrote:
>
> > I think that the major resistance is to those of us with lower
>
> > graphics than 1024x728x 24 bit color, or is it 16 bit color?
>
>
>
> Realistically, the number of bits isn't really important. While the
>
> graphics will look best with 16+ bit displays, it should still work on
>
> 8 bit displays (it does some primitive color matching, which works,
>
> but images won't look as good, just as what happens with any reduced
>
> color mechanism)
>
>
I've used the current color matching 1.0.0 and I can say that the color
>
matching is _very_bad_ IMHO, in fact I find it so bad as to limit
>
playablity. I've switch _back_ to xpm from png because the color
>
matching is so bad, even though since I have sufficient resolution
>
I prefer the bigger tiles. Though I am on a sun which I believe are
>
know for bad X implementations and poor color control, so it could
>
be something odd my system.
>
>
>
--
>
Chris Lusena Office: 762 AH
>
Department of Computer Science Phone: 859-257-3678
>
773 Anderson Hall Fax: 859-323-1971
>
University of Kentucky Email:
lusena at cs.uky.edu
>
Lexington, KY 40506-0046 U.S.A.
http://www.cs.uky.edu/~lusena
>
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