[CF-Devel] 25 by 25 instead of 11 by 11 map

Peter Mardahl peterm at tonks.EECS.Berkeley.EDU
Thu May 24 11:21:39 CDT 2001


Hello,

  Yes, this is interesting in general.  It's nice to have someone
hacking on things independently.

  We did a poll recently, and it seems people would indeed like
a larger display...  

  We thought it'd be easier to do it this way though:
increase the viewable size to "NxN", but have the server only
keep "up to date" 11x11.  The client would be responsible for
remembering and mapping outside that 11x11, and would add
grayness to things it didn't have current data on, a "fog of war"
type of effect.

  That would give more viewable area without increasing the
bandwidth overhead at all, and has the further advantage of
being mostly backward compatible, and would require very little
change to the server.

  Also, it would allow the client to do 30x30 (or NxN) if he had 
screen space for it.

  Would you be interested in doing that?  It's significantly more
coding than you have already done, but it has its advantages.

  If not, then we may simply (after some democratic process)
adopt your patches regardless.

PeterM


>
     
      Would anyone be interested in a mod to the client and server that uped
     
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      the visable map size to 25 by 25. I have made a mod for the 0.98
     
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      versions of the linux client and server. It is not backwardly compatible
     
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      with the old clients tho. I would like to know if you think that this
     
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      would be a good change or whether I sould just take all your code and
     
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      write crosswater or something (GPL'ed of course). Also would some kind
     
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      of time system be of interest so that the maps where dark at certain
     
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      times of the day or so that monsters were not out all the time. If this
     
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      has all been done before I apoligise - I am new to this and only have
     
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      version 0.98.
     
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      Thanks for any input
     
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      Ben
     
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