A good idea. I think it would be really good to mention the active servers and the the distinctions (settings and possibly the types of players) of those servers. > To: crossfire-list at lists.real-time.com > Subject: Re: [CF List] Crossfire 1.0.0 released > From: Peter Mardahl < peterm at tonks.eecs.berkeley.edu > > X-Beenthere: crossfire-list at lists.real-time.com > X-Mailman-Version: 2.0.3 > List-Help: <mailto: crossfire-list-request at lists.real-time.com ?subject=help> > List-Post: <mailto: crossfire-list at lists.real-time.com > > List-Subscribe: < https://mailman.real-time.com/mailman/listinfo/crossfire-list >, <mailto: crossfire-list-request at lists.real-time.com ?subject=subscribe> > List-Id: Crossfire Discussion Mailing List <crossfire-list.lists.real-time.com> > List-Unsubscribe: < https://mailman.real-time.com/mailman/listinfo/crossfire-list >, <mailto: crossfire-list-request at lists.real-time.com ?subject=unsubscribe> > List-Archive: < https://mailman.real-time.com/pipermail/crossfire-list/ > > Date: Sun, 13 May 2001 16:20:47 -0700 > > > Hooray! > > Congratulations to all, and thanks especially to Mark, who has > done much of the hard work to make this possible. > > Before we go back to hacking the game with this and that > how about spending a week or two evangelizing the game? > Trying to get it in Linux distributions, > FreeBSD ports, > gaming sites, etc? > > PeterM > > > > >> Crossfire 1.0.0 has been released. >> This is the first public release/release for wide spread distribution. >> Extenstive testing has gone out, and the server appears quite stable. >> >> NOTE TO MIRROR SITES: The primary site (ftp.scruz.net) has limited download >> bandwidth per day. You can also get this release off of sourceforge.net. >> >> Files released for this version: >> >> sums (bsd) filename >> 64947 1567 crossfire-1.0.0-arch.tar.bz2 >> 29912 1858 crossfire-1.0.0-arch.tar.gz >> 44121 2995 crossfire-1.0.0-maps.tar.bz2 >> 11006 4327 crossfire-1.0.0-maps.tar.gz >> 21265 2703 crossfire-1.0.0.tar.bz2 >> 24930 239 crossfire-client-1.0.0.tar.gz >> >> Sums (md5) >> 18c3cff268c55a7561c785f6202ba715 crossfire-1.0.0-arch.tar.bz2 >> 25990ae2ecdabcb4a2195dce92cc335a crossfire-1.0.0-arch.tar.gz >> 00b045172663768997a7b4f7e5dcf64c crossfire-1.0.0-maps.tar.bz2 >> d30eb96538627a899edd22b5cf2f2323 crossfire-1.0.0-maps.tar.gz >> bece4993c7ce9e3b15347c723f2a0d93 crossfire-1.0.0.tar.bz2 >> 0bb73a6ea4268ecd4a5720128ecdf9c5 crossfire-1.0.0.tar.gz >> c79bf87ddc71bbee4ab46f64f3c908c7 crossfire-client-1.0.0.tar.gz >> >> crossfire-client-1.0.0 is the client (X11) distribution - standard >> X11 and gtk interfaces are provided. >> >> crossfire-1.0.0.tar.{gz/bz2} contains the server code with prebuilt >> archetype and image files. >> >> crossfire-1.0.0.arch.tar.{gz/bz2} contains the unpacked archetype changes. >> This is not needed if you only want to compile the server and play the >> game. >> >> crossfire-1.0.0-maps.tar.{gz/bz2} contains the maps. This is needed >> with the server distribution. >> >> FOR FIRST TIME USERS: You will only need the appropriate server, map >> and client file. You do not need the arch file. If you are a first time >> user, you may want the doc file unless you are using a web based player >> referance. >> >> If you just want to play the game at some remote server, you need the client >> and perhaps some version of the doc file. >> >> Crossfire is avaible on the following ftp sites >> >> Primary: >> ftp://ftp.scruz.net:/users/mwedel/public (165.227.192.254) >> ftp://ftp.sourceforge.net:/pub/sourceforge/crossfire (64.28.67.101) >> ftp://ftp.ifi.uio.no:/pub/crossfire (129.240.64.44) >> >> Secondary: >> ftp://ftp.real-time.com/pub/games/crossfire (206.10.252.12) >> ftp://ftp.cs.city.ac.uk:/pub/games/crossfire/ >> ftp://ftp.sunet.se:/pub/unix/games/crossfire (130.238.127.3) >> ftp://ftp.cs.titech.ac.jp:/pub/games/crossfire >> ftp://mirror.aarnet.edu.au/games/roguelike/crossfire/ >> ftp://crossfire.futt.org//pub/crossfire >> >> I uploaded this version to just ftp.scruz.net and sourceforge- it should be o >> n >> the other ftp sites in a short time >> >> Mark Wedel >> mwedel at scruz.net >> >> ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++ >> + >> Changes: >> >> Client: >> Changes for 1.0.0: >> >> player.c: Fix for client crashes if player enters really long commands >> (like say .....). MSW 2001-05-08 >> >> gx11.c,command.c: Remove some debug statements which really should not be >> there for 1.0, and which are not really useful anyways. >> items_types, item_types.h: Varioius minor updates. >> MSW 2001-05-04 >> >> gx11.c: Fix bug that causes gtk client not to update weapon speed. >> metaserver.c: Have the listing get sorted by hostname to make it easier to >> find the host the user may want. >> MSW 2001-05-02 >> >> ------------------------------------------------------------------------ ----- >> - >> Server: >> Changes for 1.0.0: >> >> common/living.c: Fix AC wrapping problem - now limit ac to +/- 120. >> MSW 2001-05-12 >> >> include/config.h: Add NO_POLYMORPH feature selection >> include/spellist.h: If NO_POLYMORPH is set, make it so that polymorph will >> not show up in wands/rods >> server/spell_util.c: Handling for NO_POLYMORPH selection >> MSW 2001-05-11 >> >> server/rune.c: Make sure rune message is newline terminated. Fix map >> corruption problem. MSW 2001-05-10 >> >> Various improvements to make finding memory leaks easier. >> common/anim.c: Add free_all_anim function >> common/arch.c: Modify free_all_arch to free more data >> common/init.c: If running under MEMORY_DEBUG, don't pre-allocate objects. >> common/map.c: Add free_all_maps functiion. >> common/object.c: Modify object allocations if using MEMORY_DEBUG to only >> malloc one object at a time, and not pre-allocate objects. >> common/readable.c: Fix memory leak. >> common/shstr.c: Include autoconf.h so it can pull in dmalloc.h file. >> include/config.h: Remove notes of what was removed a long time ago. >> Add MEMORY_DEBUG option. >> include/libproto.h, include/sockproto.h, include/sproto.h: automatic rebuild >> server/c_misc.c: Fix 'malloc info command so it reports right memory total >> for maps. Add command_style_map_info which sums up memory used by >> style maps. >> server/commands.c: Add style_info wiz command which dumps memory usage >> for style maps. >> server/init.c: Have sighup handler call cleanup function. >> server/main.c: Fix clean_tmp_files which could result in crash if one >> of the maps in memory has 0 reset time. Modify cleanup function >> to free more data. >> server/player.c: op_on_battleground: Fix compile warning about unuused variab >> le. >> socket/init.c: Change name of free_all_ericserver to free_all_newserver, >> have it free all face data. >> MSW 2001-05-08 >> >> socket/item.c: Modify look_at to not stop when it finds the first invisible >> object. >> server/monster.c: Modify monster_check_pickup to check to see if the >> next object got destroyed. I'm not sure the exact way this happens, >> but I've seen one crash where this did happen - I'm guess some >> function further down in the monster_check_apply look may call >> this or destroy the item. >> MSW 2001-05-01 >> >> common/object.c: Add clear_owner function. >> include/libproto.h: rebuild. >> server/player.c: Modify op_on_battleground to look for battleground >> anyplace on space. Temp for for wall of thorns on space - as long >> as maps don't try to abuse the use of battlegrounds, should be OK. >> server/time.c: Add clear_owner call to stop_arrow. Fixes problem of >> thrown objects not getting saved. >> MSW 2001-04-28 >> >> common/object.c: Have update_object map the look window for redraw if >> the object is not something the client normally animates (like a lever). >> MSW 2001-04-27 >> >> server/apply.c: Modify apply_id_altar check for player - had a && instead of >> a ||. >> socket/item.c: Modify ApplyCmd so a removed player can not apply objects. >> Fix crashes caused by players applying savebeds after they have >> used the bed. MSW 2001-04-26 >> >> server/spell_util.c: have put_a_monster generate random monster >> abilities. >> TODO, doc/mapguide: Various minor updates. >> MSW 2001-04-25 >> >> server/c_object.c: Pass right object to query_cost_string so that >> if you pick up an unpaid object into a container, it generates >> the correct price. MSW 2001-04-22 >> server/c_wiz.c: fix shutdown and reset_map wizard commands/function >> so they no longer crash the server. MSW 2001-04-22 >> >> server/monster.c: add check to was_destroyed when monster fires an >> arrow. Call was certainly missing, and appears to be responsible for >> crash. MSW 2001-04-20 >> >> server/player.c: Clear op->chosen_skill when we get to the play_again >> prompt. Otherwise, the server may try to use this later on, and it >> no longer points to a valid object, so it results in a crash. >> MSW 2001-04-19 >> >> server/skill_util.c: Add missing call to out_of_map in skill_attack which >> could result in crashes if player is at edge of maps and decides to attack >> in direction off map. MSW 2001-04-18 >> >> server/attack.c: Remove error message about golem without owners, >> also add better checking before clering the op->contr->golem field. >> common/map.c: set status flag on maps to MAP_SAVING so remove_ob does >> not do extra work when we are deleting a map (ie, immediate reset) >> from emory. >> server/skills.c: If someone is stolen from a player, send an esrv_delete_item >> to the client so the clients inventory remains correct. >> MSW 2001-04-16 >> >> common/re-cmp.c: Modify re_cmp functiion so that it properly matches >> strings not at the start 'ie, dude chain will now match against >> the chain value'. >> server/monster.c: Properly alter direction monster moves if they are >> feared or confused. It was properly altering direction when monsters >> were using range attacks, but not if they were just wanting to move. >> MSW 2001-04-12 >> >> common/living.c: Don't use the last_heal object in experience objects as >> sp regen penalty. This should fix the problem of inconsistent sp regen >> rates - last_heal is used in experience objects if the permanent experienc >> e >> option is turned on. MSW 2001-04-11 >> >> PeterM: >> server/spell_util.c: fix peace so it gives experience >> common/button.c: change the "error" to a "debug" message >> to reduce server crashing. >> _______________________________________________ >> crossfire-list mailing list >> crossfire-list at lists.real-time.com >> https://mailman.real-time.com/mailman/listinfo/crossfire-list > _______________________________________________ > crossfire-list mailing list > crossfire-list at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-list