[CF List] Crossfire 1.0.0 released

Scott Wedel scott at campy.tymnet.com
Sun May 13 19:42:41 CDT 2001


A good idea.  I think it would be really good to mention the
active servers and the the distinctions (settings and possibly
the types of players) of those servers.


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     Subject: Re: [CF List] Crossfire 1.0.0 released 
     
     >
     
     From: Peter Mardahl <
      
      peterm at tonks.eecs.berkeley.edu
      
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     Date: Sun, 13 May 2001 16:20:47 -0700
     
     >
     
     
     >
     
     
     >
     
     Hooray!
     
     >
     
     
     >
     
     Congratulations to all, and thanks especially to Mark, who has
     
     >
     
     done much of the hard work to make this possible.
     
     >
     
     
     >
     
     Before we go back to hacking the game with this and that
     
     >
     
     how about spending a week or two evangelizing the game?
     
     >
     
     Trying to get it in Linux distributions,
     
     >
     
     FreeBSD ports, 
     
     >
     
     gaming sites, etc?
     
     >
     
     
     >
     
     PeterM
     
     >
     
     
     >
     
     
     >
     
     
     >
     
     
     >>
     
      Crossfire 1.0.0 has been released.
     
     >>
     
      This is the first public release/release for wide spread 
     
     distribution.
>>
     
      Extenstive testing has gone out, and the server appears quite stable.
     
     >>
     
     
     >>
     
      NOTE TO MIRROR SITES:  The primary site (ftp.scruz.net) has limited 
     
     download
>>
     
      bandwidth per day.  You can also get this release off of 
     
     sourceforge.net.
>>
     
     
     >>
     
      Files released for this version:
     
     >>
     
     
     >>
     
      sums (bsd)  filename
     
     >>
     
      64947  1567 crossfire-1.0.0-arch.tar.bz2
     
     >>
     
      29912  1858 crossfire-1.0.0-arch.tar.gz
     
     >>
     
      44121  2995 crossfire-1.0.0-maps.tar.bz2
     
     >>
     
      11006  4327 crossfire-1.0.0-maps.tar.gz
     
     >>
     
      21265  2703 crossfire-1.0.0.tar.bz2
     
     >>
     
      24930   239 crossfire-client-1.0.0.tar.gz
     
     >>
     
     
     >>
     
      Sums (md5)
     
     >>
     
      18c3cff268c55a7561c785f6202ba715  crossfire-1.0.0-arch.tar.bz2
     
     >>
     
      25990ae2ecdabcb4a2195dce92cc335a  crossfire-1.0.0-arch.tar.gz
     
     >>
     
      00b045172663768997a7b4f7e5dcf64c  crossfire-1.0.0-maps.tar.bz2
     
     >>
     
      d30eb96538627a899edd22b5cf2f2323  crossfire-1.0.0-maps.tar.gz
     
     >>
     
      bece4993c7ce9e3b15347c723f2a0d93  crossfire-1.0.0.tar.bz2
     
     >>
     
      0bb73a6ea4268ecd4a5720128ecdf9c5  crossfire-1.0.0.tar.gz
     
     >>
     
      c79bf87ddc71bbee4ab46f64f3c908c7  crossfire-client-1.0.0.tar.gz
     
     >>
     
     
     >>
     
      crossfire-client-1.0.0 is the client (X11) distribution - standard
     
     >>
     
      X11 and gtk interfaces are provided.
     
     >>
     
     
     >>
     
      crossfire-1.0.0.tar.{gz/bz2} contains the server code with prebuilt
     
     >>
     
      archetype and image files. 
     
     >>
     
     
     >>
     
      crossfire-1.0.0.arch.tar.{gz/bz2} contains the unpacked archetype 
     
     changes.
>>
     
      This is not needed if you only want to compile the server and play 
     
     the
>>
     
      game.
     
     >>
     
     
     >>
     
      crossfire-1.0.0-maps.tar.{gz/bz2} contains the maps.  This is needed 
     
     >>
     
      with the server distribution.
     
     >>
     
     
     >>
     
      FOR FIRST TIME USERS:  You will only need the appropriate server, map
     
     >>
     
      and client file.  You do not need the arch file.  If you are a first 
     
     time
>>
     
      user, you may want the doc file unless you are using a web based 
     
     player
>>
     
      referance.
     
     >>
     
     
     >>
     
      If you just want to play the game at some remote server, you need the 
     
     client
>>
     
      and perhaps some version of the doc file.
     
     >>
     
     
     >>
     
      Crossfire is avaible on the following ftp sites
     
     >>
     
     
     >>
     
      Primary:
     
     >>
     
     
      ftp://ftp.scruz.net:/users/mwedel/public
      
       (165.227.192.254)
     
     >>
     
     
      ftp://ftp.sourceforge.net:/pub/sourceforge/crossfire
      
      
     (64.28.67.101)
>>
     
     
      ftp://ftp.ifi.uio.no:/pub/crossfire
      
       (129.240.64.44) 
     
     >>
     
     
     >>
     
      Secondary:
     
     >>
     
     
      ftp://ftp.real-time.com/pub/games/crossfire
      
       (206.10.252.12)
     
     >>
     
     
      ftp://ftp.cs.city.ac.uk:/pub/games/crossfire/
      
      
     >>
     
     
      ftp://ftp.sunet.se:/pub/unix/games/crossfire
      
       (130.238.127.3)
     
     >>
     
     
      ftp://ftp.cs.titech.ac.jp:/pub/games/crossfire
      
      
     >>
     
     
      ftp://mirror.aarnet.edu.au/games/roguelike/crossfire/
      
      
     >>
     
     
      ftp://crossfire.futt.org//pub/crossfire
      
      
     >>
     
     
     >>
     
      I uploaded this version to just ftp.scruz.net and sourceforge- it 
     
     should be o
>>
     
     n
     
     >>
     
      the other ftp sites in a short time
     
     >>
     
     
     >>
     
      Mark Wedel
     
     >>
     
     
      mwedel at scruz.net
      
      
     >>
     
     
     >>
     
     
     ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++
>>
     
     +
     
     >>
     
      Changes:
     
     >>
     
     
     >>
     
      Client:
     
     >>
     
      Changes for 1.0.0:
     
     >>
     
     
     >>
     
      player.c: Fix for client crashes if player enters really long 
     
     commands
>>
     
      (like say .....).  MSW 2001-05-08
     
     >>
     
     
     >>
     
      gx11.c,command.c: Remove some debug statements which really should 
     
     not be
>>
     
         there for 1.0, and which are not really useful anyways.
     
     >>
     
      items_types, item_types.h: Varioius minor updates.
     
     >>
     
      MSW 2001-05-04
     
     >>
     
     
     >>
     
      gx11.c: Fix bug that causes gtk client not to update weapon speed.
     
     >>
     
      metaserver.c: Have the listing get sorted by hostname to make it 
     
     easier to
>>
     
         find the host the user may want.
     
     >>
     
      MSW 2001-05-02
     
     >>
     
     
     >>
     
     
     ------------------------------------------------------------------------
-----
>>
     
     -
     
     >>
     
      Server:
     
     >>
     
      Changes for 1.0.0:
     
     >>
     
     
     >>
     
      common/living.c: Fix AC wrapping problem - now limit ac to +/- 120.
     
     >>
     
      MSW 2001-05-12
     
     >>
     
     
     >>
     
      include/config.h: Add NO_POLYMORPH feature selection
     
     >>
     
      include/spellist.h: If NO_POLYMORPH is set, make it so that polymorph 
     
     will
>>
     
         not show up in wands/rods
     
     >>
     
      server/spell_util.c: Handling for NO_POLYMORPH selection
     
     >>
     
      MSW 2001-05-11
     
     >>
     
     
     >>
     
      server/rune.c: Make sure rune message is newline terminated.  Fix map
     
     >>
     
      corruption problem.  MSW 2001-05-10
     
     >>
     
     
     >>
     
      Various improvements to make finding memory leaks easier.
     
     >>
     
      common/anim.c: Add free_all_anim function
     
     >>
     
      common/arch.c: Modify free_all_arch to free more data
     
     >>
     
      common/init.c: If running under MEMORY_DEBUG, don't pre-allocate 
     
     objects.
>>
     
      common/map.c: Add free_all_maps functiion.
     
     >>
     
      common/object.c: Modify object allocations if using MEMORY_DEBUG to 
     
     only
>>
     
         malloc one object at a time, and not pre-allocate objects.
     
     >>
     
      common/readable.c: Fix memory leak.
     
     >>
     
      common/shstr.c: Include autoconf.h so it can pull in dmalloc.h file.
     
     >>
     
      include/config.h: Remove notes of what was removed a long time ago.
     
     >>
     
        Add MEMORY_DEBUG option.
     
     >>
     
      include/libproto.h, include/sockproto.h, include/sproto.h: automatic 
     
     rebuild
>>
     
      server/c_misc.c: Fix 'malloc info command so it reports right memory 
     
     total
>>
     
         for maps.  Add command_style_map_info which sums up memory used by
     
     >>
     
         style maps.
     
     >>
     
      server/commands.c: Add style_info wiz command which dumps memory 
     
     usage
>>
     
         for style maps.
     
     >>
     
      server/init.c: Have sighup handler call cleanup function.
     
     >>
     
      server/main.c: Fix clean_tmp_files which could result in crash if one
     
     >>
     
         of the maps in memory has 0 reset time.  Modify cleanup function
     
     >>
     
         to free more data.
     
     >>
     
      server/player.c: op_on_battleground: Fix compile warning about 
     
     unuused variab
>>
     
     le.
     
     >>
     
      socket/init.c: Change name of free_all_ericserver to 
     
     free_all_newserver,
>>
     
         have it free all face data.
     
     >>
     
      MSW 2001-05-08
     
     >>
     
     
     >>
     
      socket/item.c: Modify look_at to not stop when it finds the first 
     
     invisible
>>
     
         object.
     
     >>
     
      server/monster.c: Modify  monster_check_pickup to check to see if the
     
     >>
     
         next object got destroyed.  I'm not sure the exact way this 
     
     happens,
>>
     
         but I've seen one crash where this did happen - I'm guess some
     
     >>
     
         function further down in the monster_check_apply look may call
     
     >>
     
         this or destroy the item.
     
     >>
     
      MSW 2001-05-01
     
     >>
     
     
     >>
     
      common/object.c: Add clear_owner function.
     
     >>
     
      include/libproto.h: rebuild.
     
     >>
     
      server/player.c: Modify op_on_battleground to look for battleground
     
     >>
     
          anyplace on space.  Temp for for wall of thorns on space - as 
     
     long
>>
     
          as maps don't try to abuse the use of battlegrounds, should be 
     
     OK.
>>
     
      server/time.c: Add clear_owner call to stop_arrow.  Fixes problem of
     
     >>
     
          thrown objects not getting saved.
     
     >>
     
      MSW 2001-04-28
     
     >>
     
     
     >>
     
      common/object.c: Have update_object map the look window for redraw if
     
     >>
     
         the object is not something the client normally animates (like a 
     
     lever).
>>
     
         MSW 2001-04-27
     
     >>
     
     
     >>
     
      server/apply.c: Modify apply_id_altar check for player - had a && 
     
     instead of
>>
     
          a ||.
     
     >>
     
      socket/item.c: Modify ApplyCmd so a removed player can not apply 
     
     objects.
>>
     
         Fix crashes caused by players applying savebeds after they have
     
     >>
     
         used the bed.  MSW 2001-04-26
     
     >>
     
     
     >>
     
      server/spell_util.c: have put_a_monster generate random monster
     
     >>
     
         abilities.
     
     >>
     
      TODO, doc/mapguide: Various minor updates.
     
     >>
     
      MSW 2001-04-25
     
     >>
     
     
     >>
     
      server/c_object.c: Pass right object to query_cost_string so that
     
     >>
     
         if you pick up an unpaid object into a container, it generates
     
     >>
     
         the correct price.  MSW 2001-04-22
     
     >>
     
      server/c_wiz.c: fix shutdown and reset_map wizard commands/function
     
     >>
     
         so they no longer crash the server.  MSW 2001-04-22
     
     >>
     
     
     >>
     
      server/monster.c: add check to was_destroyed when monster fires an
     
     >>
     
         arrow.  Call was certainly missing, and appears to be responsible 
     
     for
>>
     
         crash.  MSW 2001-04-20
     
     >>
     
     
     >>
     
      server/player.c: Clear op->chosen_skill when we get to the play_again
     
     >>
     
         prompt.  Otherwise, the server may try to use this later on, and 
     
     it
>>
     
         no longer points to a valid object, so it results in a crash.
     
     >>
     
         MSW 2001-04-19
     
     >>
     
     
     >>
     
      server/skill_util.c: Add missing call to out_of_map in skill_attack 
     
     which
>>
     
        could result in crashes if player is at edge of maps and decides to 
     
     attack
>>
     
        in direction off map.  MSW 2001-04-18
     
     >>
     
     
     >>
     
      server/attack.c: Remove error message about golem without owners,
     
     >>
     
         also add better checking before clering the op->contr->golem 
     
     field.
>>
     
      common/map.c: set status flag on maps to MAP_SAVING so remove_ob does
     
     >>
     
         not do extra work when we are deleting a map (ie, immediate reset)
     
     >>
     
         from emory.
     
     >>
     
      server/skills.c: If someone is stolen from a player, send an 
     
     esrv_delete_item
>>
     
         to the client so the clients inventory remains correct.
     
     >>
     
      MSW 2001-04-16
     
     >>
     
     
     >>
     
      common/re-cmp.c: Modify re_cmp functiion so that it properly matches
     
     >>
     
        strings not at the start 'ie, dude chain will now match against
     
     >>
     
        the chain value'. 
     
     >>
     
      server/monster.c: Properly alter direction monster moves if they are
     
     >>
     
        feared or confused.  It was properly altering direction when 
     
     monsters
>>
     
        were using range attacks, but not if they were just wanting to 
     
     move.
>>
     
      MSW 2001-04-12
     
     >>
     
     
     >>
     
      common/living.c: Don't use the last_heal object in experience objects 
     
     as 
>>
     
         sp regen penalty.  This should fix the problem of inconsistent sp 
     
     regen
>>
     
         rates - last_heal is used in experience objects if the permanent 
     
     experienc
>>
     
     e
     
     >>
     
         option is turned on.  MSW 2001-04-11
     
     >>
     
     
     >>
     
      PeterM:  
     
     >>
     
      server/spell_util.c:  fix peace so it gives experience
     
     >>
     
      common/button.c:  change the "error" to a "debug" message
     
     >>
     
         to reduce server crashing.
     
     >>
     
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     >>
     
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