Unfortunately it often happens that the mapmaker has left no obvious clues, so the player will have to ask someone or look at the mapfile. That problem should always be considered thoroughly when making and accepting new maps, however most of the old maps are not all so good in that sense... > Kimmo Hoikka wrote: > > > > If it's the burial ground in the mountains, you're supposed to say something. > > I recall it read in some of the tombstones there, you can check the mapfile > > (type mapinfo and look the match <keyword> in the mapfile) > > Of course, that is not the proper solution for the player itself. > > Is the problem perhaps that to players, it appears that they are improperly > trapped (ie, bug) when there is in fact an exit? Perhaps have a more obvioius > clue (dead body or the like) that mentions there is a way out, but not what it > is, so it at least provides some confidence to players that they can get out? > _______________________________________________ > crossfire-list mailing list > crossfire-list at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-list -- Digital Information Architects Inc. Digia Oy Kimmo Hoikka Software Architect Kimmo.Hoikka at Digia.com tel: (direct) +358 (0)424 5050 505 fax: +358 (0)424 5050 700 Laserkatu 6 FIN-53850 Lappeenranta Finland www.digia.com mmm.digia.com