Kimmo Hoikka wrote: > > If it's the burial ground in the mountains, you're supposed to say something. > I recall it read in some of the tombstones there, you can check the mapfile > (type mapinfo and look the match <keyword> in the mapfile) Of course, that is not the proper solution for the player itself. Is the problem perhaps that to players, it appears that they are improperly trapped (ie, bug) when there is in fact an exit? Perhaps have a more obvioius clue (dead body or the like) that mentions there is a way out, but not what it is, so it at least provides some confidence to players that they can get out?