On 21-Nov-01 Mark Wedel wrote: > A lot depends on what method we eventually go with to make the world. A > tool > like that is most useful if the world is completely generated, unique to each > server, as it lets the admin preview and tweak the worlds quite easily. I tried to use the program, but was totally unsuccessful in compiling it. However.. it might have some algorithims we can use. I've been playing with some of my own, and the perlin function.. but haven't really gotten anywhere. The perlin function generates great basic rolling shapes, but I haven't been able to get it to make complex ones, like fjords or sudden peaks and valleys. I think what we really want is something that runs from the command line, and spits out a map. I'd rather not get into the mess of relying on someone else's software. However.. maybe the terraform program has some nice algorithims we can steal.. I did find a nice one to do smoothing on the web. So far by playing with both, I can get perfect shapes for the continents, but like I said, I cannot get complex shorelines or mountain ranges. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi