Some thoughts about this... Some underlined problems with possible corrections: 1 - I got paralyzed and I think it is a server problem, resulting in a savage disconnection. Can't we simply add a message or something telling the player that he's currently paralyzed ? This could solve the problem in most cases. 2 - You are paralyzed and you need to leave the game for some reason, but can't. I don't think this is a specific paralyze problem - you may need to leave the game abruptly at any time. Either we allow a way to leave the game anywhere you want (effectively rendering the savebeds useless) or we implement some kind of "paused" mode. Another thing to do here is to be able to use some commands even if you're paralyzed (mostly "quit" and "save"). 3 - Players paralyze newbies "just for fun". That's the risk in any "unrestricted" game environment. If we prevent the use of paralyze on other players, we also need to prevent any other harmful spell. My opinion: if you are a newbie and feel repressed by some bad boys, either make a league against him or report it to the server maintainer. This will not require again more code in the server and could also promote teamplay somewhat. 4 - I'm paralyzed but I want to be able to save my character from monsters/starvation/door bell syndrome Isn't paralyze supposed to prevent you to do anything with your character ? Or maybe it has another meaning in English ? Isn't paralyze one of the things that can add more risk to the adventurer's life ? And if players are still able to do some things like using items or casting some spells, why would not the monsters also be able to do so ? Except for the first point (sending a clear "paralyzed" message/status report to the player), I see no reason to change the way paralyze currently works - sounds like the game would take care a little more of me, and I don't want it: I love living dangerously :) Chachkoff Y. ----------------------------------------- Visit http://www.chachkoff.f2s.com for a journey into a fantastic world ! (But don't expect too much...) -----------------------------------------