dvanced Flag Description NPCs ------------------------------ friendly <bool> : O. is a friendly O. and will not attack the player. Non friendly or neutral monsters will attack this object. neutral <bool> : O. will not attack and will not attacked by others. unaggressive <bool> : O. will not start attacking when not attacked first. sleep <bool> : O. is sleeping stand_still <bool> : O. will not move and can't be moved or pushed. no_attack <bool> : O. can't attack even when other O. attacks. no_damage <bool> : O. don't get any damage or die = invulnerable. only_attack <bool> : The O. will vanish (die) when it can't target something. This is funny and useful to flag a special kind of summoned monster, which will vanish until it has killed his foe. one_hit <bool> : The O. has only one attack, after this attack it will be destroyed. This is used for example for "explosive" monsters like acid spheres. hitback <bool> : Monster attacks automatically back when they got hit by a attack. Good example is the acid sphere. If a player hit it, they get cut and splashed him with acid. For the acid sphere, there is also a <one_hit 1> added to the <hitback 1> to be sure that they got destroyed with this action. no_strength <bool> : Player: Adding O. strength bonus to the arrow damage of a range weapon. NPC: Adding the O. level as bonus to the arrow damage. (Both only to the damage, not to the wc like described elsewhere). random_move <bool> : O. will move at random. This will be overruled by stand_still. attack_movement <value> : O. does special moves like attack from distance or cirlce the enemy. (We need more instruction here) Examples -------- > none< : default monster (will attack players) > none< + unaggressive 1 : like above, but will only attack after it was attacked first > none< +sleep 1 : monster sleeps and will attack when it awakes > none< + sleep 1 + unaggressive 1 : like above, but will only attack after it wake up when it was attacked first > none< + no_attack 1 : Monster will never attack something but will handled as default monster > none< + stand_still 1 : default monster, it will attack but will not move neutral 1 : monster will not attack players neutral 1 + unaggressive 1 : same like above friendly 1 : friendly npc. Will not attack player. Will be attacked by default monsters friendly 1 + unaggressive 1/0 : same like above (TODO: search & attack default monster when unag. 0) friendly 1 + stand_still 1 + no_attack 1 + no_damage 1 : NPC will not attack ever and can't be hurt. Used for quest NPCs which should not get killed or move away. Never used cmds: ---------------- (this commands are in loader.c and effect monsters but are not used ) move_state random_move (also not parsed)