http://bugzilla.real-time.com/show_bug.cgi?id=383 *** shadow/383 Tue Sep 25 18:52:56 2001 --- shadow/383.tmp.10769 Sun Oct 7 02:36:36 2001 *************** *** 2,11 **** | divine shock causing server crashing | +----------------------------------------------------------------------------+ | Bug #: 383 Product: Crossfire | ! | Status: NEW Version: CVS | ! | Resolution: Platform: PC | | Severity: normal OS/Version: Windows 2000 | ! | Priority: P2 Component: arch | +----------------------------------------------------------------------------+ | Assigned To: crossfire-devel at lists.real-time.com | | Reported By: lorenzee at sci.fi | --- 2,11 ---- | divine shock causing server crashing | +----------------------------------------------------------------------------+ | Bug #: 383 Product: Crossfire | ! | Status: RESOLVED Version: CVS | ! | Resolution: FIXED Platform: PC | | Severity: normal OS/Version: Windows 2000 | ! | Priority: P2 Component: server | +----------------------------------------------------------------------------+ | Assigned To: crossfire-devel at lists.real-time.com | | Reported By: lorenzee at sci.fi | *************** *** 22,24 **** --- 22,29 ---- I tested it with 2 different characters, and it crashed everytime. I hope this was detailed enough. + + ------- Additional Comments From mwedel at scruz.net 2001-10-07 02:36 ------- + server/spell_util.c: Add out_of_map check to can_see_monsterP. Fixes + crash when casting ball lightning/divine shock (and likely other events) + on maps not surrounded by walls. MSW 2001-10-07