Some thoughts about all this... Technically, it is indeed true that only one client would be better: less work, less compatibility problems, ... But you forget some major points: 1 - Not everyone is happy with the DX/GTK/Athena/Gnome/Java client interface (select the one that fits your needs). And trying to get only one interface common to all clients is forgetting players desires, IMO. 2 - There are still *lots* of technical problems with the SDL client to solve about its portability. Should I remind you the key problem ? And did you forgot the speed (fps) debate about it ? Indeed, SDL client still needs lots of work to make it really at the level of the GTK client, and in a portable way Now what I suggest (and this is a player idea, not a developer's one !) is remaking some parts of the SDL client to : - Correctly manage the keys across platforms; - Handle various graphical interfaces (a "skin" system for example, but not limited to the graphics, but also defining the buttons positions, inventory size, etc.); I understand quite well that it is quite frustrating to see your work didn't encountered the interest you expected. But do not see it as "wasted time": looks like some people asked about it, and thus were interested. But IMO, the SDL client is not mature enough to replace the old clients now. Again, I agree with the "developers" point of view - one client should make work easier. But I disagree when seeing thing from the players point-of-view: most DX-players don't like the GTK interface while most GTK-players don't like the DX one. That's why I favor a "common non-visual interface" on which you could adapt the GUI part over a "kill-them-all-except -one" solution. Chachkoff Y.