[CF-Devel] RE: GTK editor
Tim Rightnour
root at garbled.net
Fri Oct 26 10:18:30 CDT 2001
On 26-Oct-01 Yann Chachkoff wrote:
>>
Why are you developing a GTK editor?
>
Because quite some people asked for one.
Yay yay yay.. ::dance dance::
So.. actually.. that would pretty much solve my problem with removing the Xt
editor. All I want is an editor that is truly free.
Now.. Amusingly.. as one of the original advocates of switching to a single
client.. I can see myself swaying back the other way. I tried the SDL client
some last night.. and while it is an impressive body of work, there are a few
issues with it, some of which I assume are because it's still in beta:
1) It was pretty slow. My whole system seemed to bog down when I ran it, and
my onscreen cursor suddenly took on a luggish feeling, even when out of the
window. I have a 1.4GHZ Athlon with 512MB of DDR ram.
2) The onscreen icons really had me confused. I couldn't figure out where my
inventory was, or any details about them. I tried clicking on monsters
onscreen to find out what they were, but never got any data back. I found
myself looking around for the side windows and whatnot that the gtk client
have, showing inventory, and whats on the ground. Perhaps I just didn't see
something obvious. I saw alot of space in the client used by pretty
backgrounds and displays, but less actual information shown to the user. I plan
to fiddle more.
3) In order to install the gtk client.. there are alot of sub-packages one
needs to install. SDL is quite a beast though. Lets compare:
GTK: SDL:
gettext SDL_image
glib Mesa
gtk SDL
perl esound
png glu
pth glut
xpm jpeg
libaudiofile
png
pth
gettext
glib
gtk
libogg
smpeg
I can deal with #3, as, I guess if you want the features these days, you pay
the bloat. #2 can be fixed, or at least documented. #1 looks like it's going
to be the interesting problem to solve.
---
Tim Rightnour <
root at garbled.net
>
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