[CF-Devel] bug - monster.c
Michael Toennies
michael.toennies at nord-com.net
Mon Oct 29 18:14:30 CST 2001
Iam not so deep in this kind of functions and CVs is down.
If someone has a better fix, do it. Iam here not sure about how
it really works.
int dist_att (int dir , object *ob, object *enemy, object *part, rv_vector
*rv) {
int dist;
if (can_hit(part,enemy,rv))
return dir;
if (rv->distance < 10)
return absdir(dir+4);
/* This was 81 below? That seems outragously far - I'm thinking that
was
* a typo and it shoud be 18
*/
else if (dist>18) { ** <- dist has no valid value - so this will go
funny random
return dir;
}
return 0;
}
I'll changed this to
else if (rv->distance>18) {
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