Changing that to rv->distance appears to be the correct fix to me. Michael Toennies wrote: > > Iam not so deep in this kind of functions and CVs is down. > If someone has a better fix, do it. Iam here not sure about how > it really works. > > int dist_att (int dir , object *ob, object *enemy, object *part, rv_vector > *rv) { > int dist; > > if (can_hit(part,enemy,rv)) > return dir; > if (rv->distance < 10) > return absdir(dir+4); > /* This was 81 below? That seems outragously far - I'm thinking that > was > * a typo and it shoud be 18 > */ > else if (dist>18) { ** <- dist has no valid value - so this will go > funny random > return dir; > } > return 0; > } > > I'll changed this to > > else if (rv->distance>18) { > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel