Since nobody has answered your suggestion on the mailing list, you may suppose nobody disagree. I think this could indeed be good ideas, especially for what concern detect magic and detect monsters. Be carefull, with detect monster to show the full multi-square monster! Le Dimanche 5 Août 2001 17:34, vous avez écrit : > All of these are very easy to do, but may have consequences that I don't > fully see. > > Eating flesh when starving: Currently, when food gets to zero, your > character blindly grabs for a bite to eat. This only looks for > food/drink/poison items. It does not look for flesh items. If you have a > big pile of wyvern stakes or other body parts and no other food, you will > die of starvation. I suggest that this grabbing for a bite to eat also > work on flesh items. It could very easily be coded that eating a flesh > item happens after we don't find any better suitable items. > > detect magic/detect curse detecting non equipment items: If you case > either of these spells, things like gates, buttons, and various other non > pickable objects will flash magical - often times something buried beneath > a floor may flash (or maybe its the floor). IMO, this is just a little odd > - things like the gates aren't really magical, they are just keyed such to > denote that magic can not pass if I recall. My suggestion is that we only > flash the magical effect (and so mark the objects) that can actually get > picked up. My only thought on this is that monsters won't get flashed > (don't know if they do right now, but shouldn't detect monster get used for > that anyways? But my thought is that some maps in pupland (or elsewhere) > may require players being able to see the no magic areas to successfully do > the map? > > detect monster improvement (just thought of this one): I've never found > much use for this spell, but have an idea that may make it more useful, > especially combined with fog of war code - instead of just doing the little > magical flash showing where monsters are, show the actual face of the > monster? I think this can be done pretty easily just by copying the > monster face over to the magical effect. > > This can be done for other spells also - think of things like 'detect > walls' that let you know the layout of the walls in the area? detect > treasure, etc. _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel