[CF-Devel] Various proposed changes

Andreas Vogl andi.vogl at gmx.net
Sun Sep 2 08:09:28 CDT 2001


tchize wrote (in reply to Mark W.):

>
     
      detect monster improvement (just thought of this one): [...]
     
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       - instead of just doing the little magical flash showing where
     
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      monsters are, show the actual face of the monster?  I think
     
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      this can be done pretty easily just by copying the monster face
     
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      over to the magical effect.
     
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      This can be done for other spells also - think of things like 'detect
     
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      walls' that let you know the layout of the walls in the area?  detect
     
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      treasure, etc.
     
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      > Since nobody has answered your suggestion on the mailing list,
     
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      > you may suppose nobody disagree. I think this could indeed be
     
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      > good ideas, especially for what concern detect magic and detect
     
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      > monsters. [...]
     
     
I just want to note that in Crossfire, maps are usually designed in a
way that what's out of sight is not meant for the player to see.

It would be rather ugly for example, if the map-mechanisms (those
combination of buttons/gates/boulders that "do special effects")
would show up due to some detection spell.
Also, often there are multiple levels of a virtual "building"
on one map. Now if the player could see on level 1 the monsters
from level 2 right next to him, wouldn't that be weird?

Remember that MichToen's request for sending the player position's
map-coordinates to the client has been rejected? The reasoning was
that it might get abused to gain knowledge about the map layout that
the player shouldn't know about. Like hidden areas and stuff.
I think it would be inconsequent to allow detection spells now to
do just that.

Andreas V.

PS.: I could think of other useful employs for detection-spells
though, like revealing some monster stats for example (resistances,
attacktypes etc). This might even prevent players from looking
those up in the arches and maps. :P

    
    


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