On 16-Sep-01 Andreas Vogl wrote: > You didn't look deep enough into the code there I think. Luck has a lot > more effects on various actions. Success of spellcasting/prayers, even > alchemy receipes and the likelyhood of god intervention (divine "gifts" > while praying over an altar) all depend on luck. Luck is maybe less > powerful a stat as STR or POW for example, but it's okay that way, IMO. I don't quite understand, perhaps you could enlighten me here. I looked at the source, and just a simple grep: (1.0.0) Alchemy gets a luck bonus, and it would appear that the identify spell, and spell fumbles get luck bonuses. Oops, yes, praying at altars. IMHO, these are all very one-off, special case scenarios. They don't represent luck well as a statistic. I'm not convinced having luck is an advantage at all given these corner cases. Admittedly, I have not dunked through the CVS, so if luck was recently beefed up, then I will go look into that code. As for my proposal, perhaps one of the points would be to take out some of those special cases, to lessen it's effect there and spread it out more for the player. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi