On 16-Sep-01 Scott Barnes wrote: > Like I said, that would be quite a bit of work, but I think it would spice > up the game quite a bit, and add a little more variety. > Comments anyone? I wrote a bard skill and class for my mud ages ago. Basically what I did was this: The mud works on a tick system, similar to how crossfire works, but slower. The bard would choose a song, and decide to play it. Each song had different effects, and a set of lyrics. The lyrics would play on the screen, each one per tick. After each lyric, an effect would occur. Such as "Drums of Doom" which would cause earthquake damage after each lyric printed. Some of the other effects would take affect after completion of the song, such as the haste song. But for crossfire I would actually reccomend that all songs have a continuing effect as long as they are played. IE, you are hasted as long as the song keeps playing. There needs to be a downside to this as well, ie, the player's AC/WC gets worse because he is busy strumming a mandolin, or somesuch. On the mud we had movement points, which were a great thing to steal from the player for bard music. Crossfire might be more difficult in that regards. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi