I am an avid fighter in SCA and I believe I might just input a few pointers in this.. > Well.. off the top of my head.. I had planned something like this: > Slash: > Sword-like > Axe-like An Axe is not a slashing weapon, it is a sharp blugeon. > Pierce: > dagger-like (think stiletto) A dagger is a stabbing weapon, it is used in combat to stab at the head and joints, as is a rapier. > Stab: > spear-like > knife-like To call any two handed weapon, a stabbing weapon is rather dodgy, they are used in a stabbing action, but they don't deal damage like a stabbing weapon (trust me, it hurts alot more ;)) > Slice: > katana-like > rapier-like I don't know HOW rapier got here, a rapier is a long thin piece of metal used to stab at joints (think about how professional rapier fighters fighter, that don't ever slash or slice). > Whip: > whip-like (we don't actually have any yet though.. eh?) I have one in my image directory, I think I might have even commited the image, it was never actually added into the game though. > Bludgeon: > Club-like > staff-like > Crush: > hammer-like > mace-like > flail-like hmmm well a flail is more of a whip like weapon, I would say you should define each category as a form of damage. > Combo: (I stole this from you, I really like this) > polearms, halbards, etc. The idea here would be to have different > kinds, like in DND, so one might be slash/pierce, and you would have to > know both to wield it. Like you said, the best damage type would win. > Wierd: > saws and magnifying glasses. ;) Probably nonsensical to have a skill > for those. The point I would like to make is, that you should probably think about each type of damage, then try to categories each of the weapons with some of each. An axe is a very good example, it is defn a bludgeon but it has a sharp edge, so it would do both types of damage. Anyway, I defn think this is useful, particularly in terms of armour, currently armour is defined really by how much AC and armour. But in reality, ring mail doesn't do a thing against a hammer (though not alot does). It would certainly make alot of weapons alot more useful if they deal various levels of each damage. Food for thought (or fish) Darth_bob