[CF-Devel] seperating skills (was RE: brief introduction)
David Hurst
dnh at hawthorn.csse.monash.edu.au
Sun Sep 30 05:03:27 CDT 2001
I am an avid fighter in SCA and I believe I might just input a few pointers in this..
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Well.. off the top of my head.. I had planned something like this:
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Slash:
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Sword-like
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Axe-like
An Axe is not a slashing weapon, it is a sharp blugeon.
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Pierce:
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dagger-like (think stiletto)
A dagger is a stabbing weapon, it is used in combat to stab at the head and joints, as is a rapier.
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Stab:
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spear-like
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knife-like
To call any two handed weapon, a stabbing weapon is rather dodgy, they are used in a stabbing action, but they don't deal damage like a stabbing weapon (trust me, it hurts alot more ;))
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Slice:
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katana-like
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rapier-like
I don't know HOW rapier got here, a rapier is a long thin piece of metal used to stab at joints (think about how professional rapier fighters fighter, that don't ever slash or slice).
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Whip:
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whip-like (we don't actually have any yet though.. eh?)
I have one in my image directory, I think I might have even commited the image, it was never actually added into the game though.
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Bludgeon:
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Club-like
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staff-like
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Crush:
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hammer-like
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mace-like
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flail-like
hmmm well a flail is more of a whip like weapon, I would say you should define each category as a form of damage.
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Combo: (I stole this from you, I really like this)
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polearms, halbards, etc. The idea here would be to have different
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kinds, like in DND, so one might be slash/pierce, and you would have to
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know both to wield it. Like you said, the best damage type would win.
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Wierd:
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saws and magnifying glasses. ;) Probably nonsensical to have a skill
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for those.
The point I would like to make is, that you should probably think about each type of damage, then try to categories each of the weapons with some of each. An axe is a very good example, it is defn a bludgeon but it has a sharp edge, so it would do both types of damage.
Anyway, I defn think this is useful, particularly in terms of armour, currently armour is defined really by how much AC and armour. But in reality, ring mail doesn't do a thing against a hammer (though not alot does). It would certainly make alot of weapons alot more useful if they deal various levels of each damage.
Food for thought (or fish)
Darth_bob
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