Mark W. and Tim R. wrote: > > My object classification was really starting at the top level, eg: > > > > monsters, players, items (everything that can be picked up), > > background/terrain, spells/effects/skills > > [...] > > In terms of slash/bash/poke, if you really wanted added reality, > > you could actually make that different attack types - basically split > > phyiscal into those three areas. > > [...] the right thing to do is to go into the monsters and > fix them up WRT the new attacktypes. [...] It definately can be > done, and as it is worked more and more into the maps, [...] Consider: Splitting physical attack would require a redo of huge parts of the code, the maps AND the arches! I have the feeling that this discussion is getting slightly out of hand. So far I think the following main topics have been covered: o Seperating skills into a tree-like structure o Splitting physical attacktype into different subtypes o Creating a guild system to use tree-like skills o Reworking the karate-type skills to have new features. o Redoing the object structure to have tree-like structure with type/subtype/subsubtype I believe that each of the listed features would keep one person busy full-time for more than a month (at minumum). Most of these topics have been discussed several times in the past too. Hence, I think we should focus on *one* of these points, get a consens how to do it, and then write the code for it. Otherwise we end up concluding that *everything* should be redone, and that it is too much work, so it can't be done. ;) Andreas V.