On 30-Sep-01 Andreas Vogl wrote: > o Seperating skills into a tree-like structure > > o Splitting physical attacktype into different subtypes > > o Creating a guild system to use tree-like skills > > o Reworking the karate-type skills to have new features. > > o Redoing the object structure to have tree-like structure with > type/subtype/subsubtype > Well.. basically.. the karate thing was just some random idea I threw out there. I really don't have much intention of mangling that. What I had planned: 1) Rework the object structure. I'm not convinced I can do anything with skills unless the objects are appropriately keyed. 2) Splitting the physical attacktype. I'm not sure how I want to proceed with this, like I said, the attacktype bitfield is almost full. It is however, something that can be put off somewhat, as it could be slowly reworked into the monsters as time allows. (currently all monsters are treated equally wrt to weapon type, so.. we would just be continuing that until we fixed them up) 3) Separating skills to do the weapon stuff. There are other discussions going on about spells and whatnot, and thats fine.. but I'm offering to do the weapon skills. Basically.. 3 is my goal, but it looks like I'm going to have to do 1 and 2 to get there. 1 looks like the worst. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi