[CF-Devel] seperating skills (was RE: brief introduction)
Tim Rightnour
root at garbled.net
Sun Sep 30 10:59:31 CDT 2001
On 30-Sep-01 Yann Chachkoff wrote:
>
3) I've heard several times that splitting skills could prevent the players
>
to
>
get experience too fast. Of course, if you add more rules, you prevent
>
abuses.
>
But is the "too-fast-XP" problem a rules problem or a gaming environment
>
problem ? Don't you think that players get experience too fast because they
>
get powerful items too easily, because they get too many experience when
>
bashing cyclops, because many quests are simply too easy to finish ?
I don't really think it will do that. I think the only thing I said WRT that,
was that if we had 50 skills rather than 20, it might mean you couldn't be
level 100 in all of them anymore, due to experience caps. I think it might
make certain aspects of the game more challenging, but I doubt it would
seriously slow down exp gain.
---
Tim Rightnour <
root at garbled.net
>
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