On 30-Sep-01 Yann Chachkoff wrote: > 3) I've heard several times that splitting skills could prevent the players > to > get experience too fast. Of course, if you add more rules, you prevent > abuses. > But is the "too-fast-XP" problem a rules problem or a gaming environment > problem ? Don't you think that players get experience too fast because they > get powerful items too easily, because they get too many experience when > bashing cyclops, because many quests are simply too easy to finish ? I don't really think it will do that. I think the only thing I said WRT that, was that if we had 50 skills rather than 20, it might mean you couldn't be level 100 in all of them anymore, due to experience caps. I think it might make certain aspects of the game more challenging, but I doubt it would seriously slow down exp gain. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi