[CF-Devel] new alchemy formulae / artifacts

Johnny Shelley jshelley at ictransnet.com
Mon Apr 8 14:53:12 CDT 2002


On Mon, 8 Apr 2002, Andreas Vogl wrote:

>
     
      I think the new spell-potions are okay, but they should be reserved
     
     >
     
      to alchemy and not appear in shops/dungeons often. (Thus, chances
     
     >
     
      of the more useful potions should be slightly increased in the
     
     >
     
      artifacts file IMO).
     
     
I'm not sure about this. I don't think any of the alchemy items are
really useless. The first time I went thru the volcano in ancient
pupland, I used about 500 dust of biren's mist to reduce the damage I
took. I'd be pretty hard pressed to decide which are the most useful. It
really depends on what you need at the time.

>
     
      The cure illness potion is an exception. I think that one is very useful,
     
     >
     
      but I'm not sure about the balance aspect there. For lowlevels the required
     
     >
     
      lich dust might be pretty hard - On the other hand, for highlevels it might
     
     >
     
      be a too easy way to cure self-infection of hardcore disease if the
     
     >
     
      formulae was easier.
     
     
I agree. I have replaced lich dust with booze. I suppose either one
could make you sick.
 
>
     
      I like the simple arrow/bolt receipes very much. Projectile weapons
     
     >
     
      are currently underpowered (or why else does nobody use them?), so this
     
     >
     
      can only be of help.
     
     
They really are underpowered, and the arrows of fire, cold, lightning
are pretty weak. They just add an attack type, but not really enough
damage to make them worth using in place of say 'arrows of slay dragon'.
I Think maybe we should bump the damage on them up to maybe 7 or 8.

>
     
      Btw, I wonder if it is possible to use several of these formulaes,
     
     >
     
      one after the other, to generate arrows with multiple attacktypes?
     
     >
     
      Theoretically, "transmutation" receipes should allow this, or not?
     
     
It is not possible. The formulae uses both the name and title, so 'arrow
of Fire' is not equivilant to 'arrow'. Same thing w/ swords, daggers,
etc.

I wouldn't mind making more artifact weapons and armour available
through alchemy, using fairly simple (but non-trivial to acquire)
formulae that have a lower failure rate.

johnny

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