[CF-Devel] more alchemy formulae
Johnny Shelley
jshelley at ictransnet.com
Wed Apr 10 14:22:35 CDT 2002
On Tue, 9 Apr 2002, Mark Wedel wrote:
>
Has anything been done to make the formulas more accessible to the players
>
(characters)? From my playing experience, if you try to do it honestly (find
>
formula within the game), it seems next to impossible to get much in the way of
>
a set of formulas to make anything.
Most recipe books seem to be random, with a few exceptions that map
makers have created. Currently, random book types seem to be
determined by a random roll of 0-5 in tailor_readable_ob() which is in
common/readable.c.
It would be pretty trivial to add a few more case statements to the
roll, but there's no easy way to weight the possibilities in a simple
text file.
Currently, a random book has an equal chance of being a monster,
description, artifact description, spell path description, alchemy
formula, god description or a book from the messages file.
I think the best way to handle this would be to take the overall number
of books and then do a random roll for a specific book from the entire
list. As it is, a book type with only 5 books has just as much a chance
of being selected as a book type with 500.
johnny
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