On Tue, 9 Apr 2002, Mark Wedel wrote: > Has anything been done to make the formulas more accessible to the players > (characters)? From my playing experience, if you try to do it honestly (find > formula within the game), it seems next to impossible to get much in the way of > a set of formulas to make anything. Most recipe books seem to be random, with a few exceptions that map makers have created. Currently, random book types seem to be determined by a random roll of 0-5 in tailor_readable_ob() which is in common/readable.c. It would be pretty trivial to add a few more case statements to the roll, but there's no easy way to weight the possibilities in a simple text file. Currently, a random book has an equal chance of being a monster, description, artifact description, spell path description, alchemy formula, god description or a book from the messages file. I think the best way to handle this would be to take the overall number of books and then do a random roll for a specific book from the entire list. As it is, a book type with only 5 books has just as much a chance of being selected as a book type with 500. johnny PGP Public Key available from: http://www.keyserver.net:11371/pks/lookup?op=get&search=0x17BF1DD3