[CF-Devel] more alchemy formulae

Tim Rightnour root at garbled.net
Thu Apr 11 07:40:15 CDT 2002


On 11-Apr-02 Mark Wedel wrote:
>
     
        There are different approaches to doing this.  I'd personally like it to be
     
     >
     
      fairly automated (you'd need to have a copy command or something) - the more
     
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      it 
     
     >
     
      is maintained automatically, the easier it is then for the
     
     
That was my intent.  To make it semi-automated.  The player wouldn't have to
actually type in the formulae again.

>
     
      You could enforce the notion that the character has to know the formula to
     
     >
     
      use 
     
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      it.  Thus, just the fact that the player knows you need to mix X and Y isn't
     
     >
     
      of 
     
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      any use.  I believe some quest formulas already do that
     
     
I understnad the concept behind that, but I have two problems with it.

1)  You can't discover anything via experimentation.  Thats no fun.

2)  I think it makes alchemy even more obscure a skill.  By making it harder to
use, having to collect formulae and all, I think even less people would use it.


Thats not to say it doesn't make some sort of sense.  But it kinda turns
alchemy into yet another spell to learn.  I can see the advantages of doing
that, as it makes a little more game sense, but I think the disadvantages
outweigh it.

BTW- Is there any way to set the reply-to on the lists to croosfire-devel? 
It's kinda annoying to have to reset the to: all the time.

---
Tim Rightnour <
     
     root at garbled.net
     
     >
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