On 11-Apr-02 Mark Wedel wrote: > There are different approaches to doing this. I'd personally like it to be > fairly automated (you'd need to have a copy command or something) - the more > it > is maintained automatically, the easier it is then for the That was my intent. To make it semi-automated. The player wouldn't have to actually type in the formulae again. > You could enforce the notion that the character has to know the formula to > use > it. Thus, just the fact that the player knows you need to mix X and Y isn't > of > any use. I believe some quest formulas already do that I understnad the concept behind that, but I have two problems with it. 1) You can't discover anything via experimentation. Thats no fun. 2) I think it makes alchemy even more obscure a skill. By making it harder to use, having to collect formulae and all, I think even less people would use it. Thats not to say it doesn't make some sort of sense. But it kinda turns alchemy into yet another spell to learn. I can see the advantages of doing that, as it makes a little more game sense, but I think the disadvantages outweigh it. BTW- Is there any way to set the reply-to on the lists to croosfire-devel? It's kinda annoying to have to reset the to: all the time. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi