Tim Rightnour wrote: > On 10-Apr-02 Mark Wedel wrote: > >> Has anything been done to make the formulas more accessible to the players >> (characters)? From my playing experience, if you try to do it honestly (find >> formula within the game), it seems next to impossible to get much in the way >> of >> a set of formulas to make anything. >> > > Why not make the books containing formulae more common in treasure piles, or > less costly in bookstores? I haven't looked lately, but one problem I used to have is just finding books in the stores or anyplace that would otherwise sell them. > > Personally.. I'd like it if those books had a purpose. Say for example, you > have a recipie book. When you get a formulae, you can use your writing skill > and literacy to transcribe the recepie into your book. Then the players have a > nice little reference available to them for future alchemy use. In addition, > if you ready the book, and it contains the recepie you are attempting, it gives > you a bonus. There are different approaches to doing this. I'd personally like it to be fairly automated (you'd need to have a copy command or something) - the more it is maintained automatically, the easier it is then for the You could enforce the notion that the character has to know the formula to use it. Thus, just the fact that the player knows you need to mix X and Y isn't of any use. I believe some quest formulas already do that The simplest way to do this would just make something like a 'known formula' invisibile object in the players inventory. in the msg on that, you just list all the formula the character knows - when the character reads a book that has a formula, that new formula is added to the message. When they try to make something, the alchemy code finds that object and sees if the formula they are making matches one in that list. Some server command that lists all the formula the character knows (by looking at the object, then finding the formula, and displaying it) could be added. A more ambitious approach would be to make the formula into archetypes/objects. This archetype is then copied into the players inventory (invisible object) when the player learns something. The msg/endmsg aspect of the archetype could get used for the description (eg, eye of dragon plus and arrow, stir once, and get an arrow of dragon slaying). The nice thing is by the this being an object, maps could make up new archetypes without needing to modify the formulae file.