[CF-Devel] patch for generators to create special ability monsters
Norbert Irmer
norbert.irmer at t-online.de
Sun Apr 14 08:48:03 CDT 2002
Hi,
Putting a monster in the inventory of the generator and copying it, is
a nice idea, since it is more flexible and faster. Perhaps one could even
use the 'copy_object()' function for it.
The 'move_creator()' function has a big contra, it currently just handles
single square things (that was the reason, i used the 'generate_monster()'
function, which works fine).
I wanted some powerful disease rods as a reward for my quest (and i had
in mind to make them god-given, just forgot it). But i had to realize, that
diseases are quite weak , and its quite difficult to kill anything with
them.
But after some experimenting i found out, that flu level 107 is quite
useful, even for a high level character (the leprosy level 107 horn is
just fun
stuff, since it takes much to long to kill st with it and isn't very
infectious; but
at least it is possible to kill dragons with it (though this takes a few
minutes,
but its fun seeing them crumble to pieces:)))
Yes, you are right, the storyline is missing. I need some good ideas. I
think
i have to read my two Lovecraft books from Akham House again :)
Andreas Vogl wrote:
>
I think the map is quite okay. But it is a rather small map
>
with tought monsters and artifacts on it - It is definitly a
>
"final map", as you said. It should not be directly linked
>
to a city or worldmap.
>
>
The question is: Where is the quest to attach the map to? :-)
>
Why is there a darkness field with these artifacts there?
>
What are the dragons about? And why is a sacrifice of a
>
giant worm's eye needed? And how is the player supposed to know?
>
>
If there were some maps with a quest, containing storyline-elements
>
to explain these things, that would be great.
>
IMO, the maps should not be linked into CVS before they contain a
>
complete quest.
>
>
I'm also in doubt if these level 107 rods with flu/leprosy
>
are a good idea. The balance of diseases have changed several
>
times in the past. It becomes very difficult to balance these
>
diseases when every newby has the chance of applying a level 107-
>
version.
>
>
>
About the patch to monster generators:
>
When I understand it right, this code reads comma-seperated
>
attributes from the generator's slaying string.
>
>
It is a nice idea, but the implementation isn't good.
>
The CF map format really shouldn't get more complicated than
>
it already is.
>
A better approach would be to put a monster in the inventory
>
of the generator, and let it produce dublications of
>
the "inventory monster".
>
Besides, it would be great if this code could be reused
>
for creators and summoning runes.
>
>
>
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