I think the map is quite okay. But it is a rather small map with tought monsters and artifacts on it - It is definitly a "final map", as you said. It should not be directly linked to a city or worldmap. The question is: Where is the quest to attach the map to? :-) Why is there a darkness field with these artifacts there? What are the dragons about? And why is a sacrifice of a giant worm's eye needed? And how is the player supposed to know? If there were some maps with a quest, containing storyline-elements to explain these things, that would be great. IMO, the maps should not be linked into CVS before they contain a complete quest. I'm also in doubt if these level 107 rods with flu/leprosy are a good idea. The balance of diseases have changed several times in the past. It becomes very difficult to balance these diseases when every newby has the chance of applying a level 107- version. About the patch to monster generators: When I understand it right, this code reads comma-seperated attributes from the generator's slaying string. It is a nice idea, but the implementation isn't good. The CF map format really shouldn't get more complicated than it already is. A better approach would be to put a monster in the inventory of the generator, and let it produce dublications of the "inventory monster". Besides, it would be great if this code could be reused for creators and summoning runes. Andreas > > I made a map, for which it was neccessary to make a > small change to the generator code. I have included > it, together with my changes to the server code. > > Notes: > > The map 'island' shall be the end of a quest, based > on Lovecraft horror stories, like "Mountains Of Madness", > or "Call Of Cthulhu". > > The map uses generators, which create Giant Worms with > some additional resistancies (or else they are killed > to fast by the other monsters in the map). > To achieve this, it was necessary to slightly modify > the file "common/time.c". The changes i made to it > are contained in the file "my_changes_to_time.c". > > I find it hard enough to play, but i would be happy to > hear the opinions of other players. > >