[CF-Devel] patch for generators to create special ability mo

Tim Rightnour root at garbled.net
Tue Apr 16 12:57:56 CDT 2002


On 16-Apr-02 Norbert Irmer wrote:
>
     
      Only problem now is, that the generator shouldn't get destroyed, or else 
     
     >
     
      you have the
     
     >
     
      single head part of an electric dragon in your map (this doesn't crashes 
     
     >
     
      the server, but
     
     >
     
      looks wrong)
     
     
Couldn't you modify the routines that destroy objects to special case
generators and destroy thier inventory?

---
Tim Rightnour <
     
     root at garbled.net
     
     >
NetBSD: Free multi-architecture OS 
     
     http://www.netbsd.org/
     
     
NetBSD supported hardware database: 
     
     http://mail-index.netbsd.org/cgi-bin/hw.cgi
     
     
    


More information about the crossfire mailing list