Tim Rightnour wrote: > On 16-Apr-02 Norbert Irmer wrote: > >> Only problem now is, that the generator shouldn't get destroyed, or else >> you have the >> single head part of an electric dragon in your map (this doesn't crashes >> the server, but >> looks wrong) >> > > Couldn't you modify the routines that destroy objects to special case > generators and destroy thier inventory? Yep - probably around line 1450 in server/attack.c. If FLAG_GENERATOR is set, then something like while (op->inv) { tmp = op->inv; remove_ob(tmp); free_ob(tmp) ; } is probably all that is needed.