[CF-Devel] patch for generators to create special ability mo
Mark Wedel
mwedel at sonic.net
Wed Apr 17 00:21:00 CDT 2002
Tim Rightnour wrote:
>
On 16-Apr-02 Norbert Irmer wrote:
>
>>
Only problem now is, that the generator shouldn't get destroyed, or else
>>
you have the
>>
single head part of an electric dragon in your map (this doesn't crashes
>>
the server, but
>>
looks wrong)
>>
>
>
Couldn't you modify the routines that destroy objects to special case
>
generators and destroy thier inventory?
Yep - probably around line 1450 in server/attack.c. If FLAG_GENERATOR is set,
then something like
while (op->inv) {
tmp = op->inv;
remove_ob(tmp);
free_ob(tmp) ;
}
is probably all that is needed.
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