[CF-Devel] Crossfire under win32 project file

phil phil at micronetix.com
Sat Apr 27 18:19:50 CDT 2002


OK, it compiles with Visual C++ straight from CVS now.  Attached are updated project and readme files for the make_win32 directory.  I modified things to use Python 2.2.1, instead of 2.1.1.  Hopefully, this'll be the last post on this topic for quite a while.

-Philip
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How to Install a Crossfire Server on Windows:

Please follow the steps in the right order!

o First step: Before you can compile the Crossfire source,
  you must install a python script engine on your computer.
  Python is the default script engine of Crossfire.
  You can find the python engine here: 
     
     http://www.python.org/.
     
     
  The current Crossfire server use Python 2.2.1 .
  The Package comes with Installer and pre compiled libs & dlls,
  you have only to install them. The VisualC Crossfire settings are for
  c:\python22 . You can install the package of course on a different
  spot, but you habe then to change the pathes in the VC settings.
  Go in Settings/C++ and Settings/Link and change the optional
  include and libs path to the new python installation path.

o 2nd step: Go in make_win32 (this is the same folder where this
  doc should be) and run "installwin32.bat"! Be sure you do this before
  you compile! The bat-file will make & copy all folders and files
  you need to run the server later, except the maps!
  You must download a map package and install them the share folder.
  Its must look like this: crossfire\share\maps\... .

o 3rd step: You must compile the program. You'll need
  Visual C++ to do this (or some other ANSI C-compiler that can
  read *.dsw files). After unpacking the crossfire package, doubleclick
  on "crossfire32.dsw". 
  There are 3 projects in your Workspace: Crossfire32 (the server),
  libcross.lib and plugin_python . You need to compile all 3. Easiest
  way is to select the plugin_python - ReleaseLog as active Project,
  this will compile all others too.
  Then - in Visual C++ - press <F7> to compile.
  If you don't have an appropriate compiler you can try to get
  the binary (crossfire32.exe file and plugin_python.dll) from *somewhere*.
  After the compiler is successul, the VC copies the crossfire32.exe in the
  "crossfire" folder and the plugin_python.dll in the crossfire/share/plugins
  folder.   

  NOTE: The compiling will give you >400 warning messages. Thats
  some casting warnings from the original unix source - they are
  not harmfull. Ignore them, we will remove it when we get
  time for it.

o Last step: Run the program "crossfire32.exe" (in the directory
  "crossfire"). A dos-prompt should open now, showing lots of
  weird text: the server logs.
  You're done - the server is up and ready for connections. :-)

If you still have troubles, write to the Crossfire mailing list:
<
     
     crossfire-list at lists.real-time.com
     
     >. Doing so, please
provide as much information on your problem as possible!
Most important: Tell us exactly what version of crossfire
you've used. If it's an old version, update first and see if
that solves your problem.
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# Microsoft Developer Studio Project File - Name="crossfire32" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

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# Begin Source File

SOURCE=..\server\timers.c

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# Begin Source File

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# End Source File
# Begin Source File

SOURCE=..\random_maps\exit.c

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# End Source File
# Begin Source File

SOURCE=..\random_maps\expand2x.c

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# End Source File
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SOURCE=..\random_maps\floor.c

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# End Source File
# Begin Source File

SOURCE=..\random_maps\maze_gen.c

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# End Source File
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SOURCE=..\random_maps\monster.c

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# Begin Source File

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# End Source File
# Begin Source File

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# End Source File
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# End Source File
# Begin Source File

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# End Source File
# Begin Source File

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# End Source File
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SOURCE=..\random_maps\wall.c

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SOURCE=..\include\sounds.h

!IF  "$(CFG)" == "crossfire32 - Win32 FullDebug"

!ELSEIF  "$(CFG)" == "crossfire32 - Win32 ReleaseQuit"

# PROP Intermediate_Dir "ReleaseQuit"

!ELSEIF  "$(CFG)" == "crossfire32 - Win32 ReleaseLog"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\include\spellist.h

!IF  "$(CFG)" == "crossfire32 - Win32 FullDebug"

!ELSEIF  "$(CFG)" == "crossfire32 - Win32 ReleaseQuit"

# PROP Intermediate_Dir "ReleaseQuit"

!ELSEIF  "$(CFG)" == "crossfire32 - Win32 ReleaseLog"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\include\spells.h

!IF  "$(CFG)" == "crossfire32 - Win32 FullDebug"

!ELSEIF  "$(CFG)" == "crossfire32 - Win32 ReleaseQuit"

# PROP Intermediate_Dir "ReleaseQuit"

!ELSEIF  "$(CFG)" == "crossfire32 - Win32 ReleaseLog"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\include\sproto.h

!IF  "$(CFG)" == "crossfire32 - Win32 FullDebug"

!ELSEIF  "$(CFG)" == "crossfire32 - Win32 ReleaseQuit"

# PROP Intermediate_Dir "ReleaseQuit"

!ELSEIF  "$(CFG)" == "crossfire32 - Win32 ReleaseLog"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\include\treasure.h

!IF  "$(CFG)" == "crossfire32 - Win32 FullDebug"

!ELSEIF  "$(CFG)" == "crossfire32 - Win32 ReleaseQuit"

# PROP Intermediate_Dir "ReleaseQuit"

!ELSEIF  "$(CFG)" == "crossfire32 - Win32 ReleaseLog"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\include\version.h

!IF  "$(CFG)" == "crossfire32 - Win32 FullDebug"

!ELSEIF  "$(CFG)" == "crossfire32 - Win32 ReleaseQuit"

# PROP Intermediate_Dir "ReleaseQuit"

!ELSEIF  "$(CFG)" == "crossfire32 - Win32 ReleaseLog"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\include\win32.h

!IF  "$(CFG)" == "crossfire32 - Win32 FullDebug"

!ELSEIF  "$(CFG)" == "crossfire32 - Win32 ReleaseQuit"

# PROP Intermediate_Dir "ReleaseQuit"

!ELSEIF  "$(CFG)" == "crossfire32 - Win32 ReleaseLog"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\include\xdir.h

!IF  "$(CFG)" == "crossfire32 - Win32 FullDebug"

!ELSEIF  "$(CFG)" == "crossfire32 - Win32 ReleaseQuit"

# PROP Intermediate_Dir "ReleaseQuit"

!ELSEIF  "$(CFG)" == "crossfire32 - Win32 ReleaseLog"

!ENDIF 

# End Source File
# End Group
# Begin Source File

SOURCE=..\common\loader.l
# End Source File
# End Target
# End Project

    
    


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