-- Scott Wedel < scott at campy.tymnet.com > > Your suggestions on better integrating skills into the game are > some of the best ideas I've seen here in a long time. The > archetypes should allow specifying stealing, singing and hiding > resistance levels. That would allow a mapmaker to put items needed > for solving a dungeon on a powerful monster that is vulnerable to > stealing or being pacified. And a mapmaker could make the monsters > in a particular dungeon have extra difficulty seeing hidden players. Might also be a good way to differentiate races/classes. Various types might be born with skills or be denied them without an artifact. Would be interesting for group play at least, since maps could be made that require a group to manage them. -- Steven Lembark 2930 W. Palmer Workhorse Computing Chicago, IL 60647 +1 800 762 1582