[CF List] Experience Categories
Steven Lembark
lembark at wrkhors.com
Sat Apr 27 10:32:51 CDT 2002
-- Scott Wedel <
scott at campy.tymnet.com
>
>
Your suggestions on better integrating skills into the game are
>
some of the best ideas I've seen here in a long time. The
>
archetypes should allow specifying stealing, singing and hiding
>
resistance levels. That would allow a mapmaker to put items needed
>
for solving a dungeon on a powerful monster that is vulnerable to
>
stealing or being pacified. And a mapmaker could make the monsters
>
in a particular dungeon have extra difficulty seeing hidden players.
Might also be a good way to differentiate races/classes.
Various types might be born with skills or be denied them
without an artifact. Would be interesting for group play
at least, since maps could be made that require a group to
manage them.
--
Steven Lembark 2930 W. Palmer
Workhorse Computing Chicago, IL 60647
+1 800 762 1582
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