[CF List] levels & exp
Henric Karlsson
henric at lysator.liu.se
Mon Apr 1 17:23:08 CST 2002
On Mon, 1 Apr 2002, Steven Lembark wrote:
>
>
> There are some very deep random dungeons. The problems I have with some
>
> of them is that since they only use 'standard' monsters, the difficulty
>
> can jump pretty good. The giant race dungeon comes to mind - you start
>
> with things like ogres, then small trolls, hill giants, and then goes to
>
> trolls. There is a pretty big gap (I find) between the hill giant and
>
> trolls - I might be able to slice my way through the hill giants without
[...]
Well there is, if I remeber correctly a directory
maps/styles/monsterstyles/
Where it seems possible to define your own random levels (with respect to
monsters). So if a map has a special monster need it should probably be
possible to do even with random levels.
>
>
But the monsters aren't the only part. Well-designed dungeons
>
can be physically harder even with the same monsters due to
>
fewer places to hide/escape or combinations of monsters and
>
traps. Random dungeons can help with the monsters being well-
>
scaled, but the really interesting parts come from dungeon
>
layout itself.
>
>
Catch there is that we need people to do the careful design.
[...]
>
the process fun to plan && well-streamlined. Emphasis there
>
would be on allowing people to lay out "effective" dungeons
>
[whatever definition we come up with] with minimal overhead.
Maybe a map editor could give some support here? I currently have no idea
how to make an "effective map" template, but I have a few other ideas that
would simplify map making.
How about a few quick buttons, to which you could temporay assign a few
commonly used tiles for the current map. Like if you use stone floor tiles
and lava alot on a map.
And in the Java editor, a "fill below" option like the old X11 editor had.
A random level monster designer, that makes files to put under the styles/
directory.
Maybe there could be templates for commonly used map mechanisms, like a
1-8 randomizer; spikes,boulder and 8 buttons. I know these aren't really
hard to make, but if you're new to map making a collection of map
mechanisms could at least give you some ideas on what is possible. (or
just a machanism gallery in the help section)
/Henric
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