[CF List] levels & exp
lembark at wrkhors.com
lembark at wrkhors.com
Mon Apr 1 17:28:02 CST 2002
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the process fun to plan && well-streamlined. Emphasis there
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would be on allowing people to lay out "effective" dungeons
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[whatever definition we come up with] with minimal overhead.
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Maybe a map editor could give some support here? I currently have no idea
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how to make an "effective map" template, but I have a few other ideas that
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would simplify map making.
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How about a few quick buttons, to which you could temporay assign a few
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commonly used tiles for the current map. Like if you use stone floor tiles
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and lava alot on a map.
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And in the Java editor, a "fill below" option like the old X11 editor had.
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A random level monster designer, that makes files to put under the styles/
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directory.
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Maybe there could be templates for commonly used map mechanisms, like a
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1-8 randomizer; spikes,boulder and 8 buttons. I know these aren't really
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hard to make, but if you're new to map making a collection of map
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mechanisms could at least give you some ideas on what is possible. (or
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just a machanism gallery in the help section)
Going overboard for a moment, what about a design document
w/ suggestions from the better maps. It could include comments
on why the maps seem good and what the designers did do make
them work.
Might be worth [yet another] mailing list for dungeon designers
to discuss what they do and how. The archive of this list would
make a nice reference on how to do things properly and probably
give some good feedback to the map-designer-tool maintainers on
how to improve that also.
--
Steven Lembark 2930 W. Palmer
Workhorse Computing Chicago, IL 60647
+1 800 762 1582
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