Hello y'all, i just wanna report a werid observation me and my friends made : We're playing crossfire since some years (remember the server crashing all 15 mins..jep that was the time we had begun to play that great game...). In the end all of us got better and made it to the maxlev after some days of immediate playing and the game has begun to bore us beside the fact that there are many quests, things and maps to explore in CF too...so we decided to tweak the stats of our mobs (cause the most part of the game is hack'n slay in a clever way): We had a lot of fun in tweaking all the stats * 3.(better said ATTRIBUTES like STR,DEX,INT...) The mobs became really hard again at all levels and the exp flew in tons...in other words the game made fun again ,but after a while we discovered strange phenomena (like soft walls couldnt be opened after they have been scratched one time..and so on) and sometimes the game crashes too... So we took out gdb, recompiled the 1.0 version with it and looked what happened when the server crashes. After that we really wondered why the server worked that long time without crashing at all :P The reason was , like you surly can imagine, that lots of stat-lookups and stat-computings have just been desiged to use a (too) short ranged table (capable to manage all stats from 1 to 30 i think).DEX made the most problems (game crashed sometimes when giants threw boulder and so on...) I can understand that this has been made to reduce the computing time but now its nearly impossible to raise the mobstats above 30. It would need to make bigger tables or rewrite a lot of the code... However i just wanted to report that. It would be great if you could change that in the future when you're on rewriting maybe that special parts of code. It was relly cool how to be very vulnerable at level 45, fighting against all mobs with really good eq. You could kill all of them but they killed you very fast too (just fair for great heroes i think). Anyways we died often but had still more fun than before (cause on the one hand it was hard to kill a mob but on the other hand you got 3*exp for that work). Lets say we had more respect to all kinds of mobs.... If you know a possibility to make the mobs hitting harder, move faster and cast real mean and mighty without changing their stats , so please let me know :) Thanks for reading. Farewells Luke.