[CF List] Levels, exp and stats (tewaking the mobs in common)

Todd Mitchell temitchell at sympatico.ca
Wed Apr 17 21:37:04 CDT 2002


I made a FRP system (based loosely on the old Marvel Superheros system) that
worked on this concept and it worked very well.  It was highly stat driven
and based on a percentile table but with the players capped at around 30 (+
or - with racial differences). It was great for making challenging
encounters without going really heavy with the hitpoints or magic.  (as an
example - elves were npc's with a high agility and man they could move fast
and shoot a bow... 1 elf was fairly easy, 5 a chore and 25 - no way buddy.)
I have no idea how this would impact Crossfire, but the concept brought me
back to those grand old days.

----- Original Message -----
From: "Scott Wedel" <
     
     scott at campy.tymnet.com
     
     >
To: <
     
     crossfire-list at lists.real-time.com
     
     >
Sent: Wednesday, April 17, 2002 5:52 PM
Subject: Re: [CF List] Levels, exp and stats (tewaking the mobs in common)


>
     
     
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      >We had a lot of fun in tweaking all the stats * 3.(better said
     
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      >ATTRIBUTES like STR,DEX,INT...).
     
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      >After that we really wondered why the server worked that long time
     
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      >without crashing at all :P
     
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      >The reason was , like you surely can imagine, that lots of stat-lookups
     
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      >and stat-computings have just been desiged to use a (too) short ranged
     
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      >table (capable to manage all stats from 1 to 30 i think).DEX made the
     
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      >most problems (game crashed sometimes when giants threw boulder and so
     
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      >on...)
     
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      Two thoughts on this:
     
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      1)  It implies that CF server has an error in that can read in stats
     
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      with illegal values.  There should be error checking to prevent that.
     
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      2)  It is an very interesting idea on how to make the game better.
     
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      Monsters with sufficiently high stat bonuses (actual values are
     
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      probably unknown due to reading past the end of tables) are reported
     
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      to make the game interesting for characters of relatively high level.
     
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      That suggests that maybe stat tables should be extended to say 100 so
     
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      monsters can be made strong and quick enough to be a challenge.  That
     
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      also suggests that to keep the game challenging that the max stat for
     
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      players should remain at 30.
     
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