I made a FRP system (based loosely on the old Marvel Superheros system) that worked on this concept and it worked very well. It was highly stat driven and based on a percentile table but with the players capped at around 30 (+ or - with racial differences). It was great for making challenging encounters without going really heavy with the hitpoints or magic. (as an example - elves were npc's with a high agility and man they could move fast and shoot a bow... 1 elf was fairly easy, 5 a chore and 25 - no way buddy.) I have no idea how this would impact Crossfire, but the concept brought me back to those grand old days. ----- Original Message ----- From: "Scott Wedel" < scott at campy.tymnet.com > To: < crossfire-list at lists.real-time.com > Sent: Wednesday, April 17, 2002 5:52 PM Subject: Re: [CF List] Levels, exp and stats (tewaking the mobs in common) > > >We had a lot of fun in tweaking all the stats * 3.(better said > >ATTRIBUTES like STR,DEX,INT...). > > > >After that we really wondered why the server worked that long time > >without crashing at all :P > > > >The reason was , like you surely can imagine, that lots of stat-lookups > >and stat-computings have just been desiged to use a (too) short ranged > >table (capable to manage all stats from 1 to 30 i think).DEX made the > >most problems (game crashed sometimes when giants threw boulder and so > >on...) > > Two thoughts on this: > 1) It implies that CF server has an error in that can read in stats > with illegal values. There should be error checking to prevent that. > > 2) It is an very interesting idea on how to make the game better. > Monsters with sufficiently high stat bonuses (actual values are > probably unknown due to reading past the end of tables) are reported > to make the game interesting for characters of relatively high level. > That suggests that maybe stat tables should be extended to say 100 so > monsters can be made strong and quick enough to be a challenge. That > also suggests that to keep the game challenging that the max stat for > players should remain at 30. > > _______________________________________________ > crossfire-list mailing list > crossfire-list at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-list >