[CF List] Experience Categories
Scott Wedel
scott at campy.tymnet.com
Fri Apr 26 13:49:32 CDT 2002
>
From: "Andreas Vogl" <
andi.vogl at gmx.net
>
>
There is no way to make skills like stealing or singing
>
work on the pure combat maps we currently have.
>
Well, in fact, there is one:
>
Create a way to sing or steal monsters to death.
Hopefully that is meant as a joke. I was with you all the
way upto that point. The point of skills being distinct from
combat is that they are *not* combat skills, but allow other
means of solving problems. It could be possible for a
particularly stealthy character to get treasure from a map
without ever defeating a monster.
Your suggestions on better integrating skills into the game are
some of the best ideas I've seen here in a long time. The
archetypes should allow specifying stealing, singing and hiding
resistance levels. That would allow a mapmaker to put items needed
for solving a dungeon on a powerful monster that is vulnerable to
stealing or being pacified. And a mapmaker could make the monsters
in a particular dungeon have extra difficulty seeing hidden players.
Special skills do not require special maps. It does require
existing maps are adjusted when applicable. Pirates in a drinking
area should be particularly vulnerable to singing and oratory.
More information about the crossfire
mailing list