[CF List] Experience Categories
Andreas Vogl
andi.vogl at gmx.net
Fri Apr 26 14:46:53 CDT 2002
in reply to Scott Wedel:
>
> Create a way to sing or steal monsters to death.
>
>
Hopefully that is meant as a joke. I was with you all the
>
way up to that point.
LOL, of course this was meant as a joke! ;)
I hope nobody would ever seriously want to implement
what I have written in those last lines.
>
Your suggestions on better integrating skills into the game are
>
some of the best ideas I've seen here in a long time. The
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archetypes should allow specifying stealing, singing and hiding
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resistance levels. That would allow a mapmaker to put items needed
>
for solving a dungeon on a powerful monster that is vulnerable to
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stealing or being pacified. And a mapmaker could make the monsters
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in a particular dungeon have extra difficulty seeing hidden players.
Yes, this is exactly what I had in mind.
>
Special skills do not require special maps. It does require
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existing maps are adjusted when applicable. Pirates in a drinking
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area should be particularly vulnerable to singing and oratory.
That's true. Modifying existing maps is fine and makes a lot
of sense in this case.
Andreas
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