in reply to Scott Wedel: > > Create a way to sing or steal monsters to death. > > Hopefully that is meant as a joke. I was with you all the > way up to that point. LOL, of course this was meant as a joke! ;) I hope nobody would ever seriously want to implement what I have written in those last lines. > Your suggestions on better integrating skills into the game are > some of the best ideas I've seen here in a long time. The > archetypes should allow specifying stealing, singing and hiding > resistance levels. That would allow a mapmaker to put items needed > for solving a dungeon on a powerful monster that is vulnerable to > stealing or being pacified. And a mapmaker could make the monsters > in a particular dungeon have extra difficulty seeing hidden players. Yes, this is exactly what I had in mind. > Special skills do not require special maps. It does require > existing maps are adjusted when applicable. Pirates in a drinking > area should be particularly vulnerable to singing and oratory. That's true. Modifying existing maps is fine and makes a lot of sense in this case. Andreas