No reason. I was thinking along the lines of existing expertise since GTK is already being used and known and there would be no new requirements as far as I know, just add the proper library to the existing tools (either gtk, python, windows) and start working. I am sure others would be able to comment on this better than I. Anything that brings Crossfire and crossfire tools to as many platforms as possible with the least hassle is good news. ----- Original Message ----- From: "Bob Tanner" < tanner at real-time.com > To: < crossfire-devel at lists.real-time.com > Sent: Saturday, August 03, 2002 12:41 PM Subject: Re: [CF-Devel] crossplatform stuff > Quoting Todd Mitchell ( temitchell at sympatico.ca ): > > I posted about wxwindows before- I am looking at wxpython right now to learn > > a bit about cross platform GUI. > > Here is the link for setting up a compiler to create win32 binaries on > > linux. Got this from the wxwindows site. Perhaps it will help someone- but > > is is over my head. > > The wxwindows libraries are based on GTK (wxGTK) for 'nix and so I though > > it might be useful somehow for Crossfire (GTK, motif, windows, > > python...macOS on the way). > > Why not QT? > > Then you get X Windows, Win32, MacOS all in one. > > http://www.trolltech.com > > Throw in QT Designer mix in a little SDL and you have a great cross-platform > set of tools for writing games. > > -- > Bob Tanner < tanner at real-time.com > | Phone : (952)943-8700 > http://www.mn-linux.org, Minnesota, Linux | Fax : (952)943-8500 > http://www.tcwug.org, Minnesota, Wireless | Coding isn't a crime. > Fingerprint: 02E0 2734 A1A1 DBA1 0E15 623D 0036 7327 93D9 7DA3 > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel >