in reply to Peter M.: > Andy says that levelling for high level players > takes "a constant amount of experience" after level 50 or so. > > Is this true? > > I thought monsters were worth less the higher your level. > So, say, you murder a dragon at level 20: 100000 exp > at level 108: 3000 exp > > So you've got to murder 10x as many dragons at high level (100) > to level than at say, level 50. > > Is this true or not? I just made a simple test. Feel free to reproduce it: I created a map with a line of kobolds. Each kobold has level 50 and one million exp. Then I start the server of today's CVS. I log in, create a new character. Switching in DM mode I boost my character to level 50. Next I start fighting the kobolds. Every second kobold gains me a level. I take a short break, switch in DM mode and boost my character to level 100. Then I take on the kobolds again. This time, every third kobold gains me a level - till I'm finally maxed out. So, there might be a marginal increase after all. But the increase is definitly less than a factor of two, which in ANY case is insufficient. For the record: The highest gap between levels is less than 3 million. One Jessy alone (can be killed at ~lvl 30) offers 2 million exp. I hope we agree that there is something slightly out of whack. AndreasV