Personally I don't think it worth while to build an in game editor for this purpose (although it would be cool for map making/world building - it is not worth the effort since it is pretty easy now - if you want to design a castle get the javaeditor and do it - then send it in). I would rather see people desiging maps for others to adventure on than designing castles for their own jollies. Most people don't design their own houses, they just pick them out and then decorate them. I can see selling off a variety of castle styles and having different enhancements available as is done with guilds. There are a already a lot of items that could be purchased or found that could be used to decorate - new ones can always be made too or example - trophy type body parts could be added to some creatures for display purposes (say dragon heads). It would be nice to be able to invite people in. The problem with not using unique maps however is that you have to take up a lot of realestate to put all these castles and generate different keys for them. This means making huge lots and populating them with estates then having people buy them up (hopefully not too rapidly.) While this is managable, what happens when people drop out of the game - leaving their castle behind? Could they be recycled? Rethinking the tax thing, perhaps taxes should be saved for castles (and guilds). If the tax is not paid the map locks up and eventually is flushed from unique-items (for all the unique floors reset and dump their contents) and the castle is available for resale (the key would have to change however in case the old owner returned and tried to get in). For guilds again, taxes would encourage membership growth by offering a shared cause (get more people paying the dues). Guilds would possibly have a greater time (more earning power, more chances from the banks) before the map is reset to evacuate their stuff. Other than that however - I suppose personal taxes would be a pain as mentioned. -tm > Hi, > > > Let players build their own castles of arbitrary design, paying > > per-square as they build. > <snip> > > At first sight I like the idea, yet there are things to keep in mind: > > 1. Equipping the guildhouses is fun because it does not need just money, > but usually needs somewhat potent artifacts. This should be considered in > the prices for different items. > > 2. Maybe custom design isn't that cool for the game. I imagine people > might become too much involved in building their castles that most other > things stop mattering and we probably don't want people to run around in > their castles, wondering if the curtains match the other furniture :). I > think the game should mainly be about adventuring and killing monsters and > not about building a house. I fear it might turn a bit into the direction > of players taking care of their hero's social security. I think > pregenerated castles are quite fine and can keep players busy for an > arbitraryly long time. > > 3. As I wrote before people might want to show off with their castles (and > I think that is good) and your idea somehow really requires that, so this > should somehow be organised.