[CF-Devel] New Skill System

Todd Mitchell temitchell at sympatico.ca
Tue Dec 3 12:07:08 CST 2002


Ok, here's my idea -.
it is based on the premise that people would rather select skills in order
to play a certain way rather than play a certain way to get skilled.


1. you start with either a 'class' with a couple skills or get a equal
amount of 'skill gems' and there is a skill altar in the hall of selection.
2. you get general experience only
3. every level or so you get a skill gem
4. you can learn some special skills (unlisted) at 'level 1' by scrolls
still.
5. you have to buy/find spell books to learn spells and learn them similar
way as now (int or wis and general level), but they are cast based on your
skill in that magic area (can't cast or less effect).
6. there are skill altars dotted around the world (and a little mini one in
the random maps) where you can use your gems to increase your skills (x
number of gems gives you a skill level depending on the skill -altar gets
input from player 'say list skills, say increase fire magic', checks for the
skill force and the skills table for cost or available levels - removes
gems...)
7. skills are put on a table and redone to work on a level system (e.g.
level 4 in two handed weapon gives you x to hit..., level 12 in meditation
gives you x hp and sp back, level 9 praying gets you x grace back...)

ok fire away...


    
    


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