Ok, here's my idea -. it is based on the premise that people would rather select skills in order to play a certain way rather than play a certain way to get skilled. 1. you start with either a 'class' with a couple skills or get a equal amount of 'skill gems' and there is a skill altar in the hall of selection. 2. you get general experience only 3. every level or so you get a skill gem 4. you can learn some special skills (unlisted) at 'level 1' by scrolls still. 5. you have to buy/find spell books to learn spells and learn them similar way as now (int or wis and general level), but they are cast based on your skill in that magic area (can't cast or less effect). 6. there are skill altars dotted around the world (and a little mini one in the random maps) where you can use your gems to increase your skills (x number of gems gives you a skill level depending on the skill -altar gets input from player 'say list skills, say increase fire magic', checks for the skill force and the skills table for cost or available levels - removes gems...) 7. skills are put on a table and redone to work on a level system (e.g. level 4 in two handed weapon gives you x to hit..., level 12 in meditation gives you x hp and sp back, level 9 praying gets you x grace back...) ok fire away...