[CF-Devel] town portal (RE: CVS commit: maps/city/misc)
Andreas Vogl
andi.vogl at gmx.net
Tue Feb 26 07:29:51 CST 2002
in reply to gros and garbled:
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>
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> On our mud, we had the problem that portals became abused,
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> much like they seem to be becoming here.
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> We had a unique solution.
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>
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> We called it the void.
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<snip>
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The current problem with spellcasting is that it is too
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"piece-of-cake" - you do not risk anything when failing to cast
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a spell. IMO, we should try to:
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1 - Rise the difficulty level for spells known to be too
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powerful (there should always be a small chance of failing
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the higher level spells);
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2 - Make high-level spellcasting more unpredictable and dangerous.
I think this would be a very good thing to do.
And I *love* the idea about the "void". :-)
Andreas
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