in reply to gros and garbled: > > > > On our mud, we had the problem that portals became abused, > > much like they seem to be becoming here. > > We had a unique solution. > > > > We called it the void. > <snip> > > The current problem with spellcasting is that it is too > "piece-of-cake" - you do not risk anything when failing to cast > a spell. IMO, we should try to: > 1 - Rise the difficulty level for spells known to be too > powerful (there should always be a small chance of failing > the higher level spells); > 2 - Make high-level spellcasting more unpredictable and dangerous. I think this would be a very good thing to do. And I *love* the idea about the "void". :-) Andreas