> > On our mud, we had the problem that portals became abused, much like they seem > to be becoming here. We had a unique solution. > > We called it the void. <snip> The current problem with spellcasting is that it is too "piece-of-cake" - you do not risk anything when failing to cast a spell. IMO, we should try to: 1 - Rise the difficulty level for spells known to be too powerful (there should always be a small chance of failing the higher level spells); 2 - Make high-level spellcasting more unpredictable and dangerous. If I remember well, there was a crossfire compile-time option to activate "backfire effects" for failed spellcasting, but I've never seen it on a public server. We could reactivate and modify it a little to allow more "dangerous" effects (like The Void) not only for the Town Portal, but also for all other "high level" spells. ------------------------------------------------ Visit http://www.chachkoff.pronym.org for a journey into a fantastic world ! (But don't expect too much...) GPG: http://www.chachkoff.pronym.org/gros.pub ------------------------------------------------