[CF-Devel] town portal (RE: CVS commit: maps/city/misc)
Yann Chachkoff
yann.chachkoff at MailAndNews.com
Tue Feb 26 06:34:47 CST 2002
>
>
On our mud, we had the problem that portals became abused, much like they
seem
>
to be becoming here. We had a unique solution.
>
>
We called it the void.
<snip>
The current problem with spellcasting is that it is too "piece-of-cake" - you
do not risk anything when failing to cast a spell. IMO, we should try to:
1 - Rise the difficulty level for spells known to be too powerful (there
should always be a small chance of failing the higher level spells);
2 - Make high-level spellcasting more unpredictable and dangerous.
If I remember well, there was a crossfire compile-time option to activate
"backfire effects" for failed spellcasting, but I've never seen it on a public
server. We could reactivate and modify it a little to allow more "dangerous"
effects (like The Void) not only for the Town Portal, but also for all other
"high level" spells.
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