> ===== Original Message From Tim Rightnour < root at garbled.net > ===== > On 26-Feb-02 Yann Chachkoff wrote: >> If I remember well, there was a crossfire compile-time option to activate >> "backfire effects" for failed spellcasting <snip> > Basically, here is the problem: > > Player A fights monster A: > > Monster A can fire lightning at the player all day long, with no fear. if the > monster dies, it doesn't care, it repops. > I suppose you imply that monsters got an infinite amount of mana. Did I ever said they should ? (Unless, of course, the spells are "natural abilities", like the dragon breath) > Player A however, has limited mana, and if it dies, it's a very upsetting > thing. The player has a spell which he painstakingly learned, and now > attempts to use against the monster trying to kill him. Oh look, he rolled > 00, he just blew his arm off. > The backfire effect should of course be a function of the player and spell levels. I simply can't imagine why a player should be killed when missing a level 1 spell. Now, if the "painstakingly learned spell" is a difficult one (Very powerful spells like "Meteor Shower", "Resurrect" or "Chained Lightning"), I think it should be somewhat dangerous to cast. Note that I'm not the only one to think so - in many commercial RPGs, high level spellcasting is quite risky, and it does not seem to upset players at all. > This is just like critical hits/misses. Not really, as the critical hit/misses usually do not take the levels of the player and the attempt into account. Critical hits are usually triggered when you roll a special value on the dice (like 00 or 99). > I suggested the void, because it's a specific solution to a specific problem, > one which was being abused on our mud, and looks to be abused on CF. If you > think about it, the portal is a kind of "cheat" for the player. He can avoid > things that he would normally have to encounter. The player is willing to risk > the void, in order to cheat past the rest of the maze. However, a normal > spell, like say meteor storm, is not a form of cheating, it's just a high level > mage causing lots of fire. The void is designed to balance the cheat out. > I do not understand how Town Portal could be used as a cheat to pass over a whole maze, since the player needs to reach the end of it to cast the Portal. Now I admit that the Town Portal offers the opportunity of a "convenient escape" - but that's also the case for Word of Recall and, to a lesser extend, for Dimension Door and Amulets of LifeSaving. Should we consider them as "cheats" also ? > I don't mind if you take a certain spell, and find a logical and just backfire > for it, on an individual basis. Think of the void as "a rift in space time > caused by the portal". But I think each spell should be evaluated one at a > time, and determined if it needs a backfire or not. I do not agree that we > should penalize spellcasters in general. > I am not opposed to the idea of binding specific effects to specific spells. However, I think the problem is more general than just an unbalanced spell. What about spells like Word of Recall, Holy Word, Burning Hands, Create Bomb, Summon Avatar, Sanctuary, Restoration for example ? Should we also apply a specific solution to each of those ? > As yourself, why is it that nobody runs the backfire code. :) > Maybe that's because the option is disabled by default and most people never change anything in the configure file ? And, as I said, I do not think we should retake the current system as it is - but using it as a workbasis for a more general and flexible system. ------------------------------------------------ Visit http://www.chachkoff.pronym.org for a journey into a fantastic world ! (But don't expect too much...) GPG: http://www.chachkoff.pronym.org/gros.pub ------------------------------------------------