[CF-Devel] town portal (RE: CVS commit: maps/city/misc)

Scott Barnes reeve at ductape.net
Thu Feb 28 12:23:54 CST 2002


On Thu, 2002-02-28 at 11:55, Henric Karlsson wrote:
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      A few thougts on the subject.
     
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      Mostle tweaks of already presented ideas.
     
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      * town portal abuse
     
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      This spell is indeed being abused and the void idea sounds like a good
     
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      solution *IF* void does not mean an instant death. The void should be some
     
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      place where it's possible to take coverage (at least when you enter the
     
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      map), and spells and prayers should be allowed, how should a priest or
     
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      mage survive otherwise? This probably means that WoR alone has to be
     
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      blocked (so you can't make an easy escape)
     
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      To make void a challenge even to high lvl players, there should probably
     
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      be several instances of void with different difficulties depending on the
     
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      level of the player using the portal. (easy way is to make different
     
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      monsters I guess. Protector of Void?)
     
     
I still think it should bring them to the "alternate reality" of one of
the gods, and they could have a quest to accomplish before the god will
release them.

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      * spell backfire
     
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      When I think of a spell backfire, some kind of random side effect comes to
     
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      mind, like wand of wonder. One idea would be to replace the normal spell
     
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      effect with a random spell. This could be both good or bad depending on
     
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      what actually happens. Maybe use some extra spell points as well.
     
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      In most cases however changing the effect of the spell usually makes it
     
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      worse than the original spell (otherwise the player would have chosen this
     
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      new spell in the first place, right)
     
     
I definately agree on this one.  Just make the backfire effect
completely random for attack spells.

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      /Henric (Gambold)
     
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