[CF-Devel] town portal (RE: CVS commit: maps/city/misc)
Scott Barnes
reeve at ductape.net
Thu Feb 28 12:23:54 CST 2002
On Thu, 2002-02-28 at 11:55, Henric Karlsson wrote:
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A few thougts on the subject.
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Mostle tweaks of already presented ideas.
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* town portal abuse
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This spell is indeed being abused and the void idea sounds like a good
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solution *IF* void does not mean an instant death. The void should be some
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place where it's possible to take coverage (at least when you enter the
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map), and spells and prayers should be allowed, how should a priest or
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mage survive otherwise? This probably means that WoR alone has to be
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blocked (so you can't make an easy escape)
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To make void a challenge even to high lvl players, there should probably
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be several instances of void with different difficulties depending on the
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level of the player using the portal. (easy way is to make different
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monsters I guess. Protector of Void?)
I still think it should bring them to the "alternate reality" of one of
the gods, and they could have a quest to accomplish before the god will
release them.
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* spell backfire
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When I think of a spell backfire, some kind of random side effect comes to
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mind, like wand of wonder. One idea would be to replace the normal spell
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effect with a random spell. This could be both good or bad depending on
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what actually happens. Maybe use some extra spell points as well.
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In most cases however changing the effect of the spell usually makes it
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worse than the original spell (otherwise the player would have chosen this
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new spell in the first place, right)
I definately agree on this one. Just make the backfire effect
completely random for attack spells.
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/Henric (Gambold)
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